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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2016: Tech, Sessions, Star Wars & Dory

August 3, 2016, 06:06 AM

http://www.postmagazine.com/Post-Blog/2016/August/...

ANAHEIM, CA - SIGGRAPH was definitely smaller this year but it was laid out a lot differently and functioned a bit differently. This year it was apparent there were options for people with Exhibit Badges as they had access to panels and sessions done by vendors who rented space separate of SIGGRAPH that gave attendees more access to training, talks and specific needs. Side FX did Houdini training for the entire day on Tuesday. Autodesk had speakers for a few days about their product lines in...

THE SHALLOWS: VFX Breakdown by MELS

August 2, 2016, 01:00 PM

http://www.artofvfx.com/the-shallows-vfx-breakdown...

MELS have just released this VFX Breakdown about their work on THE SHALLOWS...

Digital Colorist Dave Franks on VR Storytelling wi

August 1, 2016, 02:01 PM

http://www.studiodaily.com/2016/08/digital-coloris...

Proving once again that classic rockers can leverage new media as well as the young'uns, Pure McCartney VR, a five-part series directed by music-video veteran Tony Kaye (American History X, Lake of Fire) and produced by the VR specialists at Jaunt Studios, … more » The post Digital Colorist Dave Franks on VR Storytelling with Pure McCartney appeared first on Studio Daily.

INDEPENDENCE DAY - RESURGENCE: Bryan Grill

August 1, 2016, 09:16 AM

http://www.artofvfx.com/independence-day-resurgenc...

In 2014, Bryan Grill had told us in detail about the work of Scanline VFX on CAPTAIN AMERICA – THE WINTER SOLDIER. He then worked on SAN ANDREAS. Today he explains his work on INDEPENDENCE DAY RESURGENCE.

Wandering The Edges Of SIGGRAPH 2016

August 1, 2016, 09:16 AM

http://news.doddleme.com/blogs/post-production/wan...

SIGGRAPH rolled into Anaheim, California, this week and for the first time in a long time, I finally had time to go visit.

Thinkbox Software unveils Vero

August 1, 2016, 09:15 AM

http://www.cgchannel.com/2016/08/thinkbox-software...

Thinkbox Software has announced Vero, an interesting new cloud-based application designed to manage budgeting and cost-tracking for visual effects projects.

Immersive Storytelling 101

August 1, 2016, 05:42 AM

https://amydelouise.wordpress.com/2016/07/31/immer...

Henderson, NV – Today I’ve been surrounded by immersive storytellers, sharing their experiences with virtual reality, CG characters and the future of entertainment. 100 professors and filmmakers are taking this journey with me (several hundred more arrive for the main event starting tomorrow, where we’ll get to “hack VR” among other hands-on experiences). We’re participating […]

Trevor Kerr’s Arnold C4D Workflow For “Call of

July 30, 2016, 07:26 AM

http://lesterbanks.com/2016/07/trevor-kerrs-arnold...

Trevor Kerr covers some of the techniques that he used in C4D with Arnold to create his short film, "Call of the Empire". The Post Trevor Kerr’s Arnold C4D Workflow For “Call of the Empire” originally appeared and published on %%BLOGLINK%,by lesterbanks

MONSTER STRIKE: VFX Breakdown by Tippett Studio

July 30, 2016, 07:24 AM

http://www.artofvfx.com/monster-strike-vfx-breakdo...

Tippett Studio presents the VFX breakdown about their work on this MONSTER STRIKE commercial (click on the picture below to watch it)...

Augmented Reality is already huge!

July 28, 2016, 12:27 PM

http://www.philiphodgetts.com/2016/07/augmented-re...

Pokemon Go already demonstrates that Augmented Reality is likely to be much more significant than VR.

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