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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MovieType For Element 3D: new for After Effects

June 3, 2014, 09:30 AM

http://provideocoalition.com/ryoung/story/movietyp...

Motionworks has released MovieType For Element 3D. The package includes over 200 time-saving type animation presets, 60 camera animation presets, 450 materials, 150 bevel presets, 3D backgrounds, a camera and light rig, 6 tutorials, and associated AE project files. Also included is MoBacks, an After Effects backgrounds kit with over 55 AEPs and HD renders of grunge, starbursts, lighting effects, techno, smoke, ink, cellular, metal, paper, stone, plastic, leather, liquid, etc.

Tutorial Tuesday: NewBlueFX Titler Pro

June 3, 2014, 09:30 AM

http://www.toolfarm.com/blog/entry/tutorial_tuesda...

NewBlueFX has kicked off a new :60 series of quick tips for Titler Pro. Learn about the new Quick Edit feature, using Normal Maps, and Elastic Timeline, all new in version 3. Titler Pro delivers the video titling solution that works the way you work! For After Effects and your favorite NLE.

Pro Learning Tip: Don't Take Notes with Your Lapto

June 3, 2014, 09:30 AM

http://bigthink.com/ideafeed/pro-learning-tip-dont...

Students learn more by taking notes with pen and paper than they do on a laptop, according to research done on campuses at UCLA and Princeton. To many, this is a surprising finding because typing notes allows students to record more of their professors' lectures, sometimes verbatim, while taking notes longhand is slower and more laborious.

Meet the studio with no bosses

June 3, 2014, 09:29 AM

http://www.creativebloq.com/audiovisual/celluloid-...

This article is brought to you in association with Masters of CG, a new competition that offers the chance to work with one of 2000AD's most iconic characters. There are big prizes to be won, so enter today!

GODZILLA: Ferran Domenech – Animation Supervisor

June 3, 2014, 09:29 AM

http://www.artofvfx.com/?p=8127

Ferran Domenech is in the VFX industry for over 14 years. In 2003, he joined MPC and he is still there. He has worked on several HARRY POTTER movies and supervised the animation for films such as PROMETHEUS, TOTAL RECALL, JACK THE GIANT SLAYER or THE LONE RANGER.

The Story in Surround – Game narrative and sound

June 3, 2014, 04:56 AM

http://designingsound.org/2014/06/the-story-in-sur...

I recently came across the Frictional Games blog and have spent the last few weeks trawling through it’s archive. It provides a wealth of informaiton on game design, and in particular discussions on the point of game narrative. One particular post, 4 Layers, a narrative design approach, written by Thomas Grip, Frictional’s creative director, raised the concept of the mental model, and the impact this can have, not only on game design, but also on a players experience of a game.

WD to Demonstrate First PCI Express HD

June 3, 2014, 04:56 AM

http://www.legitreviews.com/wd-demonstrate-first-p...

IRVINE, Calif., – Jun 2, 2014 – WD, a Western Digital (NASDAQ: WDC) company, and world leader in storage solutions, will be demonstrating the first PCI Express hard drives at Computex Taipei, June 3-4, 2014. Enabled with key technology partners, WD’s prototype introduces the new SATA Express...

Halt and Catch Fire (2014)

June 3, 2014, 04:55 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“You've made just enough safe choices to stay alive, but not to matter.” — Joe MacMillan An idea can be a violen...

Marvel Animes

June 3, 2014, 04:52 AM

http://animationguildblog.blogspot.ca/2014/06/marv...

I didn't know there were such things, but then I don't get around very much. A comic connoisseur speaks...

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