It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 29, 2014, 09:37 AM
http://www.surfacedstudio.com/vfx-vlog/hitfilm-2-p...
HitFilm 2 is a tool for indie film makers that combiles video editing and visual effects compositing features in a single software package. I used it in my tutorial on how to create machine gun fire and aside from a few issues with performance, I actually enjoyed using it. But the most fun part of using HitFilm 2 for me was using the large number of inbuilt plugins and presets.
October 29, 2014, 04:49 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“You didn't listen to me. Now you'll play the game... forever!” — Mr. Olsen For people of a certain age, the si...
October 29, 2014, 04:48 AM
http://www.fxguide.com/featured/rodeo-helps-birdma...
Alejandro González Iñárritu’s Birdman is the story of Riggan Thomson (Michael Keaton) playing a Hollywood actor past his prime – once famous for the superhero Birdman but now trying to kickstart his career as a Broadway producer and thespian.
October 28, 2014, 09:58 AM
http://www.premiumbeat.com/blog/art-pre-production...
Go along for the ride as a leading concept artist brings an incredible story to life. The post Art of Pre-Production: Concept Art appeared first on Premiumbeat.com.
October 28, 2014, 09:57 AM
http://lesterbanks.com/2014/10/hitfilm-3-pro-featu...
Check out the newest features slated for HitFilm 3 Pro including some great new 3D features
October 28, 2014, 09:53 AM
http://www.cgmeetup.net/home/making-of-transformer...
Making of Transformers GS5 commercial for GAC China, featuring their latest car, the GS5. Promoting their latest car, the GS5. The GS5 was featured in the latest Transformers feature film (Age of extinction). This is the VFX Edit of the commercial. Many of the shots and assets in this edit were removed and unused in the client’s version. This making of is mainly focused on the full CG shots, which accounted for more that half of the shots The Post Bangkok created.
October 28, 2014, 09:52 AM
http://www.toolfarm.com/blog/entry/sale_furryball_...
FurryBall combines the speed of GPU rendering with the quality and features of CPU rendering.
October 27, 2014, 04:43 AM
http://www.cgchannel.com/2014/10/you-can-do-it-vfx...
An early demo video for Nexus DBR: developers Artur Leão, Daniel Santana and Jonathan de Blok’s new distributed rendering plugin for 3ds Max. The footage was rendered in real time on a 30-render-node network.
October 27, 2014, 04:38 AM
http://www.fxguide.com/quicktakes/it-is-your-desti...
The opening to Bungie’s Destiny takes place where astronauts discover The Traveler, an object that gamers will encounter later as they play. Prologue worked with Bungie to deliver this cinematic and we found out from some of the key team – directors Simon Clowes and Ilya V. Abulkhanov, CG supervisor Lee John Nelson, producer Armando Plata and FX supervisor Alan McKay how they did it – including a surprising practical shot.
October 26, 2014, 08:21 AM
http://www.artofvfx.com/?p=9733
Here is the recap of my interview of the week #41. So you won’t miss any of them.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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