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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH News Bytes: Faceware, MAXON, PipelineFX

August 8, 2014, 04:17 PM

http://www.animationmagazine.net/vfx/siggraph-news...

+ Faceware Technologies will demo a version 2.0 upgrade of its real-time facial mocap and animation produce Faceware Live. New and improved features include instant calibration, improved facial tracking, consistent calibration, support for high-frame-rate cameras, multiple character streaming and Unity game engine support. Booth #653, facewaretech.com

Check Out Over 150 VFX Breakdowns

August 8, 2014, 04:17 PM

http://www.firstshowing.net/2014/check-out-over-15...

We've featured plenty of visual effects breakdown videos for the likes of films such as Iron Man 3 and Thor: The Dark World from Marvel Studios, Weta's work on The Hobbit: The Desolation of Smaug, the extensive work on Pacific Rim, and even less noticeable special effects work on The Wolf of Wall Street.

Come See Us at IBC

August 8, 2014, 10:24 AM

http://www.borisfx.com/blog/2014/08/08/come-see-us...

Missed the grand unveiling of BCC 9 at NAB in Las Vegas? Here’s your shot to see BCC 9 in action in Amsterdam. Senior Product Manager, Peter McAuley, will be demoing in Adobe and Avid. Date: 9/12/14-9/16/14 Place: Amsterdam RAI Exhibition and … Continue reading →

Nodes used in Transformers: Age of Extinction

August 8, 2014, 10:24 AM

http://fxfactory.com/blog/after-effects/nodes-used...

Corey Bramall shares his thoughts on Fictional User Interface design for motion pictures, and how he used Nodes in After Effects on: Transformers - Age of Extinction.

How 3D Printing Is Making Better Movie Monsters

August 8, 2014, 05:38 AM

http://gizmodo.com/how-3d-printing-is-making-bette...

Cinematic special effects have come a long way since Jason and the Argonauts. What once required dedicated and labor-intensive filming sessions can now easily be generated in near-lifelike quality by modern CGI. But Luma Pictures, an animation studio responsible for some of the biggest blockbuster movie effects of the last decade, has come full circle and incorporated 3D printed analog modeling into its design process.

SIGGRAPH 2014 : Faceware Technologies lance Facewa

August 8, 2014, 05:36 AM

http://www.3dvf.com/actualite-10382-siggraph-2014-...

Faceware Technologies announces the update Faceware Live , its real-time motion capture and facial animation tool.

Maxon Reveals Feature Set for Cinema 4D R16

August 7, 2014, 03:40 PM

http://www.studiodaily.com/2014/08/maxon-reveals-f...

Maxon announced Cinema 4D Release 16) C4D R16, the new version of its 3D software for Windows and OS X that will be displayed at SIGGRAPH 2014. Features include the PolyPen — a new "Super-tool" replacement for the Create Polygon … more »

Houdini Is Now $199 for Indie Animators, Game Devs

August 7, 2014, 03:40 PM

http://www.studiodaily.com/2014/08/houdini-is-now-...

Side Effects Software is giving animators and indie game developers a break with the release of Houdini Indie, which allows them to use the company's animation and VFX toolset at a steep discount under a limited commercial license. Side Effects … more »

HOW DOES GREEN SCREEN WORK?

August 7, 2014, 03:38 PM

https://www.videoguys.com/Blog/E/HOW+DOES+GREEN+SC...

How do you move characters around in a world that lives only in your imagination? By following this easy step-by-step guide to going green.

LUCY: François Dumoulin – VFX Supervisor – Ro

August 7, 2014, 03:37 PM

http://www.artofvfx.com/?p=8806

Francois Dumoulin is in the VFX industry for more than 16 years. He is one of the founders of Parisian studio La Maison where he worked on films like THE MAN WITHOUT A HEAD, DEMONLOVER, LES ENFANTS DE TIMPELBACH or UPSIDE DOWN. He joined Rodeo FX in 2012 and worked on projects such as NOW YOU SEE ME, THE HUNGER GAMES: CATCHING FIRE or PACIFIC RIM.

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