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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SHARKNADO 2: VISUAL EFFECTS SNEAK PEEK

July 30, 2014, 05:07 PM

http://vashivisuals.com/sharknado-2-visual-effects...

Tonight is the world premiere of SHARKNADO 2: The Second One. I spent 6 harrowing and insane weeks editing this beast. Tonight…I get to share the final results of all our hard work. Love it or hate it…SHARKNADO 2 is coming! There will be BLOOD! Here’s a sneak peek at the first previs animatic video I received during editorial. On the left side is the previs and on the right side the final completed visual effect as it will look in the film.

How to Keep Your VFX Costs Down During Pre-Product

July 30, 2014, 09:58 AM

http://www.indiewire.com/article/guest-post-heres-...

In this guest post, Scarecrow Visual Effects' VFX Supervisor Josh Bryer and VFX Producer Melissa Brockman discuss ways to control visual effects costs during pr

Top 10 VFX breakdowns of the 2010s so far

July 30, 2014, 09:58 AM

http://www.creativebloq.com/audiovisual/vfx-breakd...

This article is produced in association with Masters of CG, a contest for creatives in partnership with HP, Nvidia, and 2000 AD. Vote for your favourite entry today and you could win an HP Slate 7 Plus (*EU residents only).

Shotgun keeps summer blockbusters on track

July 29, 2014, 07:04 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Shotgun Software (www.shotgunsoftware.com), developer of the cloud-based collaboration platform for creative companies (recently acquired by Autodesk), played a key role in the production of over a dozen of this summer’s blockbuster films. The collaboration platform has been used by a number of visual effects studios, including Digital Domain, Milk VFX, Framestore, Method Studios, Double Negative, Atomic Fiction, Image Engine, Rodeo FX, Factory VFX and more, for fi...

Lucy - Paris Car Chase VFX

July 29, 2014, 12:50 PM

http://cinefex.com/blog/lucy/

François Dumoulin, Visual Effects Supervisor at Rodeo FX, discusses the VFX used to enhance the stunt-filled car chase in Luc Besson's "Lucy" ...

Legend or truth: the VFX of Hercules

July 28, 2014, 04:45 AM

http://www.fxguide.com/featured/legend-or-truth-th...

Brett Ratner’s Hercules tells the myth – and the truths – behind the demigod son of Zeus. Visual effects supervisor John Bruno had to walk the line between the man and the myth in both helping to craft the film’s gritty battle action and bringing to life the Hercules’ legendary Twelve Labors in which he encounters a series of fantastical beasts.