It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 7, 2018, 08:08 AM
http://www.cgchannel.com/2018/02/boris-fx-ships-mo...
Boris FX has released Mocha VR 5.6, the latest version of its planar tracking software for virtual reality work and 360-degree film-making, adding support for stereoscopic workflows.
January 31, 2018, 01:50 PM
http://lesterbanks.com/2018/01/rig-export-exchange...
Rig Export Converter Can Exchange Rigs and Animations Between Maya and Popular Game Engines Are your exported characters and animations bunked up somehow? Maya has an export routine that will allow you to send your The Post Rig Export Offers a Better Exchange Between Maya and Games originally appeared and published on %%BLOGLINK%,by lesterbanks
January 30, 2018, 10:53 AM
http://lesterbanks.com/2018/01/make-plexus-effect-...
Workbench Posts a Look at Creating a Plexus Effect in After Effects Using Only Ae Tools The Plexus plugin or After Effects is one that lets users create, manipulate and visualize data procedurally. It enables The Post Make You Own Plexus Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
January 30, 2018, 10:53 AM
http://lesterbanks.com/2018/01/stunning-works-subd...
Motion Designer Dimitris Ladopoulos Uses Houdini for Subdividing Two Rembrandt Portraits Into New Work Dimitris Ladopoulos is an Athens-based Art Director and Motion Designer. His latest work revolved around modifying an old Dutch master’s work The Post Artist Creates Stunning Works By Subdividing Rembrandt Paintings originally appeared and published on %%BLOGLINK%,by lesterbanks
January 28, 2018, 06:13 PM
http://www.btlnews.com/featured/industry-master-ca...
Welcome Below the Line Subscribers, Looking ahead, we have several dates for you to take notice of this week! The Sundance Film Festival that has been taking place this last week is ending today. Voting for the Location Managers Guild and the Cinema Audio Society Awards shows are opening, and voting for the Writers Guild […] The post Industry Master Calendar January 28, 2018 appeared first on Below the Line.
January 28, 2018, 05:52 AM
http://www.rotoscopers.com/2018/01/28/the-2017-ani...
It’s Oscar season! The time of the year that the Academy of Motion Picture Arts and Sciences will honour the best in cinema. The various nominees for the upcoming 90th Academy Awards, set to be hosted by comedian Jimmy Kimmel, were revealed on January 23. Movies like The Shape of Water and Dunkirk are among the top nominees, but for this article, we’ll be looking into the animation categories.
January 26, 2018, 05:20 PM
http://lesterbanks.com/2018/01/create-decoding-seq...
Zach Hixson Covers How to Create a Decoding Sequence Using Blender’s Animation Nodes Animation Nodes tinkerer, Zach Hixson, takes a look at re-creating a decoding animation sequence working with Animation Nodes in Blender. Sprung from The Post How to Create a Decoding Sequence With Animation Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks
January 25, 2018, 10:28 AM
http://lesterbanks.com/2018/01/introduction-workin...
Rohan Dalvi Takes a Look at VOPs & How to Use Them to Control Points CG Artist and Houdini Trainer Rohan Dalvi continue his tutorial series that aims to help new Houdini users get started The Post An Introduction to Working With VOPS in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
January 23, 2018, 05:53 AM
http://www.rotoscopers.com/2018/01/23/sundance-201...
This week in Park City, Utah film fans have been treated to a wide variety of indie films by way of the Sundance Film Festival. They offer something for everyone at the festival including several animated offerings. While the animated films were disappointing this year, it is still a rewarding experience to help support small animators and their unique films.
January 18, 2018, 01:45 PM
http://lesterbanks.com/2018/01/smooth-subframes-fl...
Simon Fiedler Shows How You Can Interpolate Smooth Subframes of a Houdini FLIP Simulation You have created an excellent FLIP simulation, and you are quite happy with it: Yet, you can’t help but feel that The Post How to Get Super Smooth Subframes from a FLIP Simulation originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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