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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Blur Studio studio tour by Chaos Group

May 13, 2014, 09:48 AM

http://www.artofvfx.com/?p=7882

Chaos Group purpose a really cool studio tour of Blur Studio.

Edge Of Tomorrow

May 13, 2014, 04:52 AM

http://www.splinebomb.com/edge-tomorrow-2/

The epic action of “Edge of Tomorrow” unfolds in a near future in which an alien race has hit the Earth in an unrelenting assault, unbeatable by any military unit in the world.

The Art of the Ride Film

May 12, 2014, 05:00 PM

http://www.fxguide.com/featured/the-art-of-the-rid...

For many years modern ride films and theme park attractions have continually built on developments in filmmaking and visual effects. Often combining motion simulators with large-scale imagery, high-frame rates...

Zero VFX, visual effects firm for 'American Hustle

May 12, 2014, 09:40 AM

http://www.bizjournals.com/boston/blog/techflash/2...

Zero VFX, the Boston-based visual effects firm that worked on the 2013 feature film "American Hustle," aims to double its employee headcount this year and spin off its own production company within three years.

Back to1942 : VFX breakdown par Phenom Films

May 12, 2014, 09:39 AM

http://www.3dvf.com/actualite-9588-back-to1942-vfx...

Phenom Films VFX Breakdown presents the effects of Chinese war film Back to 1942 , which is not released in France.

War Thunder Heroes VFX Breakdown

May 10, 2014, 02:31 PM

http://www.cgmeetup.net/home/war-thunder-heroes-vf...

A VFX shot breakdown of how RealtimeUK achieved the ‘War Thunder Heroes’ Movie.

A unique problem

May 10, 2014, 04:15 AM

http://www.leancrew.com/all-this/2014/05/a-unique-...

Last week, I replaced the two external backup drives connected to my office computer.

Autodesk Offers Mudbox for $10 a Month

May 9, 2014, 04:21 PM

http://www.animationmagazine.net/vfx/autodesk-offe...

Autodesk’s Mudbox digital painting and 3D sculpting software is now available for $10 a month via desktop subscription.

Kickstarter Project 'Big Future' Fueled By VFX Nos

May 9, 2014, 04:20 PM

http://news.doddleme.com/blogs/post-production/kic...

The prevalence of computer generated imagery (CGI) has inflated blockbuster cinema, while simultaneously eroding the craftsmanship and innovation which used to define it.

Flame VFX for Cosmos: A Spacetime Odyssey

May 9, 2014, 04:44 AM

http://filmmakeriq.com/2014/05/flame-vfx-for-cosmo...

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several shots he work on for the series.

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