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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Annual Pre-GDC Meetup on Sunday March 18th

January 15, 2018, 06:21 PM

http://designingsound.org/2018/01/annual-pre-gdc-m...

Wait, why is there a company logo at the head of this post?! For the last few years, we’ve held a community meetup in San Franciso the Sunday of the week of GDC. We’re continuing that tradition this year, but this time we’ve got a sponsor! You may have spotted this on our Facebook or […]

Sunday Sound Thought #100: The Benefits of Unique

January 14, 2018, 07:20 PM

http://designingsound.org/2018/01/sunday-sound-tho...

I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, […]

Contenders: Composers Benjamin Wallfisch and Hans

January 11, 2018, 10:14 AM

http://www.btlnews.com/blog-the-line/contender-com...

  The science fiction thriller Blade Runner 2049, the much-anticipated sequel to Ridley Scott’s sci-fi classic Blade Runner, takes place 30 years after the events of the first film, with Ryan Gosling starring as K, a new replicant model, with Harrison Ford reprising his role as Rick Deckard. Oscar-nominated director, Denis Villeneuve (Arrival) was a fan […] The post Contenders: Composers Benjamin Wallfisch and Hans Zimmer – Blade Runner 2049 appeared first on Below the Line.

Contender: Re-recording Mixer/Supervising Sound Ed

January 11, 2018, 10:13 AM

http://www.btlnews.com/blog-the-line/contender-re-...

                Sound helped create the real world of Darkest Hour, the story of Winston Churchill’s historic decision to go to war with Germany. “Just like you have your props, your sets, your costumes and everything, we’re doing the same thing with sound. We’re dressing it as 1940. All the […] The post Contender: Re-recording Mixer/Supervising Sound Editor, Craig Berkey – Darkest Hour appeared first on Below the Line.

THX Developer to Receive Inaugural Edward J. Green

January 9, 2018, 10:32 AM

https://www.hollywoodreporter.com/behind-screen/th...

The Cinema Audio Society has created a new award in memory of Edward J. Greene, a sound vet who earned a remarkable 22 Emmys during his career. He died last summer at the age of 82.

Sound Designer Closeup: An Interview with The Nois

January 9, 2018, 09:37 AM

http://designingsound.org/2018/01/sound-designer-c...

Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also […]

Monthly Theme: History Of

January 1, 2018, 06:11 PM

http://designingsound.org/2018/01/monthly-theme-hi...

In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where […]

Our Favorite Sounds of 2017

January 1, 2018, 06:11 PM

http://designingsound.org/2018/01/our-favorite-sou...

The year 2017 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games, and events this year that we thought we would share some of our favorites for […]

Joe Wright To Receive Cinema Audio Society Filmmak

December 27, 2017, 08:28 AM

http://www.btlnews.com/featured/joe-wright-receive...

LOS ANGELES, 21 December 2017 — Darkest Hour director Joe Wright will receive the Cinema Audio Society Filmmaker Award at the 54th Annual CAS Awards on February 24th, at the Omni Los Angeles Hotel at California Plaza in downtown Los Angeles. “I am delighted to announce Joe Wright as the CAS Filmmaker Honoree for our […] The post Joe Wright To Receive Cinema Audio Society Filmmaker Award appeared first on Below the Line.

The Evolution of an Engineer: How Pro Tools Propel

December 22, 2017, 03:18 PM

http://www.avidblogs.com/evolution-engineer-pro-to...

The article The Evolution of an Engineer: How Pro Tools Propels Mike Avenaim’s Career by Mike Avenaim appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

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