Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Enter your 3D renders for this year's CGTrader Awa

October 1, 2017, 07:19 AM

http://www.cgchannel.com/2017/10/enter-your-3d-ren...

Online marketplace CGTrader has just launched the CGTrader Awards: a new worldwide art contest with prizes totalling over $50,000 in value.

Maya LT 2018 - Rigging

September 16, 2017, 03:30 PM

http://www.cgmeetup.net/home/maya-lt-2018-rigging/

Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility.

How to Retarget Animation With Maya’s HIK

September 14, 2017, 12:53 PM

http://lesterbanks.com/2017/09/retarget-animation-...

Autodesk’s Daryl Obert Offers Some Insights Into Working With HIK, Mocap Data and Using Maya’s Powerful Retarget System Daryl Roberta has a look into how to get motion capture data onto a character using Maya’s The Post How to Retarget Animation With Maya’s HIK originally appeared and published on %%BLOGLINK%,by lesterbanks

Latest V-Ray for Maya Gets New Hybrid Rendering

September 13, 2017, 11:42 AM

http://lesterbanks.com/2017/09/latest-v-ray-maya-g...

The Chaos Group Releases V-Ray 3.6 For Maya, With Hybrid Rendering With Improved Output for Compositing The Chaos Group released an update to V-Ray for Maya, its workhorse rendering engine. V-Ray 3.6 brings a new The Post Latest V-Ray for Maya Gets New Hybrid Rendering originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya LT 2018 Game Engine Workflows

September 11, 2017, 04:46 AM

http://www.cgmeetup.net/home/maya-lt-2018-game-eng...

Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved Maya LT file.

Use BodyPaint 3D for Painting Game Assets

September 10, 2017, 07:02 AM

http://lesterbanks.com/2017/09/use-bodypaint-3d-pa...

Follow Along Using Maxon’s BodyPaint 3D for Painting an Object for a Game Engine Maxon UK’s Matt Umney has a look at Maxon BodyPaint 3D to create a simple game asset. The tutorial covers using The Post Use BodyPaint 3D for Painting Game Assets originally appeared and published on %%BLOGLINK%,by lesterbanks

Free Substance Painter to Maya Arnold 5 Script

September 7, 2017, 09:15 AM

http://lesterbanks.com/2017/09/free-substance-pain...

Mostafa Samir’s Free Substance Painter to Maya Script Gets an Update For Arnold 5 If you work with both Substance Painter and Maya, you know what an effort it can be to bring in all The Post Free Substance Painter to Maya Arnold 5 Script originally appeared and published on %%BLOGLINK%,by lesterbanks

Rigging in Maya

September 6, 2017, 03:58 AM

http://www.cgmeetup.net/home/rigging-in-maya/

Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes.

VES names 2017's Special Honorees

September 5, 2017, 12:08 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — The Visual Effects Society (www.visualeffectssociety.com) has announced VFX producer and founding VES member Toni Pace Carstensen as the recipient of the 2017 VES Founders Award. The Society also designated Chuck Finance, visual effects producer and longstanding member of the VES Awards Committee, with a Lifetime VES Membership, and Bob Burns, legendary VFX archivist and practitioner, with an Honorary VES Membership.

Creating Cloth Simulation in Houdini for an Animat

September 5, 2017, 12:08 PM

http://lesterbanks.com/2017/09/cloth-simulation-ho...

Marc Albrecht Shows How To Use Animated Geometry for a Cloth Simulation in Side FX Houdini With This Character Clothes Walkthrough VFX Artist Marc Albrecht presents a little walkthrough for how he did the cloth The Post Creating Cloth Simulation in Houdini for an Animated Character originally appeared and published on %%BLOGLINK%,by lesterbanks

1 31 32 33 34 35 208

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.