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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Socixs de la SAE asistieron a la presentación de

May 13, 2019, 05:58 AM

http://saeditores.org/Novedades/Socixs-de-la-SAE-a...

El pasado jueves 9 de mayo socixs de la SAE asistieron a un evento organizado por SVC donde Diego Yhamá, de Blackmagic Design, expuso las novedades del DaVinci Resolve 16.

Particle Kaleidoscope in After Effects

May 12, 2019, 06:00 AM

https://blogs.creativecow.net/blog/14910/particle-...

Motion Graphics Tutorial Series | Learn how to Create Particle Kaleidoscope in Adobe After Effects without any third party plugins.

Burbank-based Barnstorm VFX Studio Expands to Vanc

May 11, 2019, 07:12 AM

https://variety.com/2019/artisans/news/silicon-val...

Barnstorm VFX, the company behind the visual effects on Amazon Studios’ “The Man in the High Castle” (pictured above), “HBO’s Silicon Valley” and CBS’ “Strange Angel,” has opened a new facility in Vancouver, British Columbia. The move positions the boutique digital effects, design and production shop to take advantage of expanding work north of the border as well as British Columbia’s highly competitive tax incentives.

Film Editor Brad Turner on Cutting HBO’s Updated

May 10, 2019, 01:10 PM

http://www.studiodaily.com/2019/05/film-editor-bra...

Native Son, Richard Wright’s novel about the savage toll of deeply institutionalized racism, shocked readers when it was published in 1940. The story of a poor black man who slips accidentally, then inevitably, into a series of brutal crimes, it remains just as revelatory, topical and challenging nearly 80 years later. A new HBO film […] The post Film Editor Brad Turner on Cutting HBO’s Updated Native Son appeared first on Studio Daily.

Unity 2019.2 ships in beta

May 10, 2019, 03:53 AM

http://www.cgchannel.com/2019/05/unity-2019-2-ship...

Unity Technologies has released Unity 2019.2 in beta. The second of this year’s cycle of updates to the game engine integrates 3D sculpting tool Polybrush and adds denoising options when baking lightmaps.

FMX 2019 : les conférences Cinema 4D disponibles

May 10, 2019, 03:53 AM

http://www.3dvf.com/actualite-25898-fmx-2019-confe...

Maxon has posted a series of conferences around its Cinema 4D software recorded at the FMX a few days ago. Studios using this tool presented a series of projects and techniques...

Digital Extra Crowds for Free with Miarmy

May 10, 2019, 03:52 AM

https://www.provideocoalition.com/learn-how-to-mak...

Think digital crowds are too expensive for your indie budget short film? Think again. If you’ve ever watched a behind-the-scenes doco on The Lord of the Rings, you’ve probably marveled at the hordes of digital extras that populated the battle scenes. These artificially intelligent digital “agents” were created using the Massive crowd simulation software that... The post Digital Extra Crowds for Free with Miarmy appeared first on ProVideo Coalition.

Allegorithmic Substance Designer Is Updated with a

May 10, 2019, 03:52 AM

http://www.studiodaily.com/2019/05/allegorithmic-s...

Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated. Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those […] The post Allegorithmic Substance Designer Is Updated with a New Core Engine appeared first on Studio Daily.

ACE: Voting Timeline and Eligibility Requirements

May 9, 2019, 01:26 PM

http://www.btlnews.com/awards/ace-voting-timeline-...

American Cinema Editors (ACE) has announced that the 70th Annual ACE Eddie Awards, recognizing outstanding editing in film and television, will be held Friday, January 17, 2020 at the Beverly Hilton Hotel in Beverly Hills, California.  The earlier date reflects a shift in timing to almost three weeks earlier than usual as the truncated awards […] The post ACE: Voting Timeline and Eligibility Requirements appeared first on Below the Line.

ART OF THE CUT with Jeffrey Ford, ACE, of “Aveng

May 9, 2019, 01:26 PM

https://www.provideocoalition.com/aotc-endgame/

Jeffrey Ford, ACE and Matthew Schmidt have been collaborating in the cutting room since the first Avengers movie. Back then Matthew was an assistant but rose quickly to the editing chair and has been co-editing with Ford since Captain America: The Winter Soldier. Together they have worked on The Avengers, Iron Man 3, Captain America:... The post ART OF THE CUT with Jeffrey Ford, ACE, of “Avengers: Endgame” appeared first on ProVideo Coalition.

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