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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

FxFactory 2020

April 10, 2020, 12:58 PM

https://digitalfilms.wordpress.com/2020/04/09/fxfa...

Apple Final Cut Pro X enjoys a broad ecosystem that augments and supports the product with companion applications, graphic templates, and plug-ins. Thanks to the ability to use Motion to create Final Cut Pro X template effects, the application has spawned a wide range of innovative, albeit sometimes novice, developers. But really getting the most […]

Covid-19: This is a watershed moment for the virtu

April 9, 2020, 12:11 PM

https://www.redsharknews.com/business/item/7105-co...

Quarantine has forced the cinema industry into a straight to online experiment that may point traditional moviegoing to the exit. CinemaNetflixStreamingCinema coronavirusCinema Covid 19

GTC: GPUs power The Mandalorian‘s in-camera VFX,

April 7, 2020, 02:11 PM

https://postperspective.com/gtc-a-look-at-the-mand...

By Mike McCarthy Each year, Nvidia hosts a series of conferences that focus on new developments in GPU-based computing. Originally, these were about graphics and visualization, which were the most advanced things being done with GPUs. Now they focus on everything from supercomputing and AI to self-driving cars and VR. The first GTC conference I attended was in 2016, Continue reading → April 6, 2020 The post GTC: GPUs power The Mandalorian‘s in-camera VFX, realtime workflows appeared f...

Visual Effects

March 25, 2020, 01:18 PM

https://postperspective.com/visual-effects/#utm_so...

By Karen Moltenbrey A couple of decades or so ago, studios needed the exceptional power of a machine offered by the likes of SGI for complex visual effects. Non-specialized PCs simply were not cut out for this type of work. But then a sea change occurred, and suddenly those big blue and purple boxes were being replaced with options in the form of workstations from companies such as Sun, Continue reading → March 24, 2020 The post Visual Effects appeared first on postPerspective.

Mistika VR integrates support for the new RED Komo

March 19, 2020, 12:19 PM

https://www.sgo.es/mistika-vr-integrates-support-f...

SGO has released an enhanced version of the industry-adopted optical flow stitching solution Mistika VR, adding integration for the new RED 6K Komodo digital cinema camera together with license activation improvements. In addition, a new “Offline mode” has been added to the SGO Activation Tool, allowing users to easily activate their licenses without an internet [...]

Where to read more, elsewhere

March 9, 2020, 12:08 PM

https://beforesandafters.com/2020/03/08/where-to-r...

Many befores & afters readers will probably know I also write as a freelancer for a bunch of other VFX, CG, animation and film publications. These include magazines such as VFX Voice and 3D World, as well as online sites like Polygon.

VIGNETTE: Instant Gravitas To Make More Impact

February 28, 2020, 10:37 AM

https://newbluefx.com/blog/vignette-instant-gravit...

• Vignetting With More Controls, Options and Flexibility to Enhance Drama Problem: You're looking for a new way of adding more drama and impact in your shots and simple vignetting's not working. The post VIGNETTE: Instant Gravitas To Make More Impact appeared first on NewBlue.

ILM’s virtual production platform used on Mandal

February 27, 2020, 02:57 PM

https://postperspective.com/ilms-virtual-productio...

To bring The Mandalorian to life, Industrial Light & Magic (ILM) and Epic Games — along with production technology partners Fuse, Lux Machina, Profile Studios, Nvidia and ARRI — have introduced a new way to shoot VFX-heavy projects in collaboration with Jon Favreau’s Golem Creations. The new virtual production workflow allows filmmakers to capture a significant amount of complex visual effects shots in-camera using realtime game engine technology (Epic’s Unreal Engine) and LED scree...

VFX director Rob Churchill now at Chicago's Flavo

February 20, 2020, 02:36 PM

http://www.postmagazine.com/Press-Center/Daily-New...

CHICAGO — Creative production studio Flavor (www.flavor.tv) has added Rob Churchill to its Chicago staff as VFX director. According to Cutters Studios, which is a partner studio to Flavor, the announcement also involves Churchill becoming a partner in the launch of a new production venture, which will be announced in the days to come.

7 of the Most Inventive Uses of Green Screen in Mo

February 15, 2020, 02:48 PM

https://www.premiumbeat.com/blog/inventive-green-s...

There's no shortage of movies that use visual effects, but only a few have been totally cutting-edge and crazy when it comes to green screen.

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