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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Raylight Games releases EasySkin 1.0 for 3ds Max

September 1, 2015, 11:12 AM

http://www.cgchannel.com/2015/09/raylight-games-re...

3ds Max and Maya tools developer Raylight Games has released EasySkin 1.0: a new 3ds Max plugin designed to speed up the process of skinning characters for animation.

Gnomon releases Scripting Fundamentals, Volume 1

September 1, 2015, 11:12 AM

http://www.cgchannel.com/2015/08/gnomon-releases-s...

The Gnomon Workshop has released Scripting Fundamentals, Volume 1: an introductory guide to scripting custom CG tools, recorded by veteran former Disney pipeline TD Mike Harris.

Is the future of 3D animation in China?

September 1, 2015, 04:37 AM

http://www.creativebloq.com/3d/future-3d-animation...

Does the future of 3D lie in China? It's been on the cards for a while but things are changing very fast in the world's second largest economy.

The Marvel Two-Step

September 1, 2015, 04:36 AM

http://animationguildblog.blogspot.ca/2015/08/the-...

Micro-managers sometimes wear out their welcome.

The Animated Productions Among Us

August 31, 2015, 01:43 PM

http://animationguildblog.blogspot.ca/2015/08/the-...

From time to time we put up a roster of teevee shows and theatrical features being made in the Southern California area of Cartoonland. We try to be reasonably comprehensive, but we're constrained by

Available NOW!!!! Vray 3.1 for Maya

August 31, 2015, 09:28 AM

http://max-depth.com/?p=306

Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as…

An Over-Abundance of Free Money?

August 31, 2015, 05:06 AM

http://animationguildblog.blogspot.ca/2015/08/an-o...

Some people across the pond, they aren't too happy.

Quick Mech Design in ZBrush

August 26, 2015, 12:31 PM

http://www.cgmeetup.net/home/quick-mech-design-in-...

Sculpting and rendering of the model, next time it’s all Photoshop for the finishing touches.

Gnomon releases Introduction to Maya 2016

August 25, 2015, 12:20 PM

http://magazine.artstation.com/2015/08/gnomon-rele...

The Gnomon Workshop has released Introduction to Maya 2016, a comprehensive guide to the industry-standard 3D package, recorded by Maya expert Eric Keller.

Pixar Disney Shader and RenderMan Preview Renderin

August 24, 2015, 05:03 AM

http://www.cgmeetup.net/home/pixar-disney-shader-a...

The PxrDisney shader is RenderMan’s default for a reason- it’s fast, easy, and extremely versatile.

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