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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Planet Coaster’s Sound Designer Watson Wu Rent E

November 23, 2016, 10:36 AM

http://designingsound.org/2016/11/planet-coasters-...

Watson Wu, Sound Designer for recently released Coaster Park Simulation Game Planet Coaster, recently shared some interesting behind the scenes videos & how he shut down an entire theme park for the recording sessions. Source: PC Games N

3ds Max Tips and Tricks for Hard-Surface Modeling

November 23, 2016, 06:01 AM

http://www.cgmeetup.net/home/3ds-max-tips-and-tric...

Autodesk visits Jacques Choi, lead character artist at Eidos-Montreal, who shares the 3ds Max workflow for creating hard-surface character augmentations during the development of Deus Ex: Mankind Divided.

On Layoffs

November 23, 2016, 06:01 AM

http://animationguildblog.blogspot.ca/2016/11/on-l...

Members and TAG officers have asked, "What does an Animation Guild member do if he finds himself laid off?"

Recreating the Fantastic Beasts Movie Title in Fin

November 22, 2016, 07:52 PM

http://www.fcp.co/final-cut-pro/tutorials/1894-rec...

Dylan Higginbotham, owner of Stupid Raisins created a magical Fantastic Beasts FCPX tutorial and free template. See how the power of 3D text in Final Cut Pro X can get a professional result very close to the Hollywood original. 

Karsten Schlüter Attends the Second FCPX World 20

November 22, 2016, 07:52 PM

http://www.fcp.co/final-cut-pro/news/1893-karsten-...

Another week and another Final Cut Pro X event! This time FCPX World moves to Berlin and Karsten Schlüter had the opportunity to attend and report for FCP.co.

Are Marvel Movies Ugly? Color Grading and the MCU

November 22, 2016, 01:21 PM

https://filmschoolrejects.com/are-marvel-movies-ug...

here is no doubt that the Marvel Cinematic Universe is enjoying unprecedented success. A dozen-plus films, multiple franchises all interweaving around the same core storyline, and all dragging in hundreds of millions of dollars at the box office, not to mention mostly positive critical reception. Marvel hires well, casts well, promotes well, and delivers — for the most part — what its eager, loyal, and expectant fan base wants. There’s yet to be a Marvel movie that’s been univers...

MacBook Pro's Touch Bar and FCPX 10.3 Will Put You

November 22, 2016, 10:24 AM

http://www.creativeplanetnetwork.com/news/edit/mac...

Movie Machine's Rick Young explains why he's excited about the new MacBook Pro's Touch Bar and how it integrates with Final Cut Pro X 10.3.

Strange Days: VFX Supe Stephane Ceretti on Digits

November 22, 2016, 07:02 AM

http://www.btlnews.com/crafts/strange-days-vfx-sup...

VFX supervisor Stephane Ceretti knows a little about multiple dimensions: From the interweaving timelines of Cloud Atlas, to the “Dark World” in Thor, along with his Oscar-nominated work in Guardians of the Galaxy, he’s helped render the light fantastic, all the way back to a pair of Matrix installments while working for Euro-centered FX shop BUF. […] The post Strange Days: VFX Supe Stephane Ceretti on Digits and the Dark Dimension appeared first on Below the Line.

The Feels of Interactive Audio

November 22, 2016, 07:02 AM

http://designingsound.org/2016/11/the-feels-of-int...

[Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in a feedback loop. For the sake of brevity and sanity I will refer to both reactive and interactive sounds below using […]

Style Frames 2016 (2016)

November 22, 2016, 07:01 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

In the magical and surreal worlds formed by animator and artist Eran Hilleli, creatures great and small come together through a connection with their strange surroundings, blurring the lines between person and place and experiencing epic journeys.In Hilleli’s animated title sequence for Style Frames 2016, a creative conference that took place in New York City in early November 2016, a lone, cloaked figure steps out onto a narrow bridge and walks confidently toward an enormous bugle. The fi...

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