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The Feels of Interactive Audio

November 22, 2016, 07:02 AM

http://designingsound.org/2016/11/the-feels-of-int...

[Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in a feedback loop. For the sake of brevity and sanity I will refer to both reactive and interactive sounds below using […]

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