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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sound Design Tutorial with the Hybrid Library

June 26, 2017, 09:13 AM

http://www.prosoundeffects.com/blog/sound-design-t...

Bring stories to life with the Hybrid Library – on sale through June 30th. In the video above, watch sound professional Jonah Guelzo (Divergent, RoboCop, Furious 7) use the Hybrid Library to quickly search and spot sound effects to design and mix a suspenseful short film scene. Learn why having access to a ... The post Sound Design Tutorial with the Hybrid Library appeared first on Pro Sound Effects Library.

New sound effects: Voices, guns, spaceships, plane

June 25, 2017, 07:53 AM

https://www.asoundeffect.com/new-sound-effects-voi...

This week on A Sound Effect, we have lots of elements that will flesh out your games. You will hear frozen footsteps caught just before snow fall, detailed servo sounds for your tiny machines, gunshots and gun handling from almost 30 different weapons, and interior and exterior spaceship sounds that are full of imagination. You will also hear two charming collections of male and female vocalizations, experimental-sounding induction coil pickups, and plane pass-bys that will place your audience r...

SUBTROPICS 24: Experimental Music & Sound Art Fest

June 24, 2017, 08:40 AM

http://designingsound.org/2017/06/subtropics-24-ex...

The 24th edition of Subtropics, the globally recognized experimental biennial of music and sound art, aims to ignite the lost art of listening with a summer festival featuring live concerts, sound art installations, workshops and films. Co-hosted by ArtCenter/South Florida, this year’s series will feature live performances from July 6-22 by internationally recognized artists including: […]

Andrew Roth: Telling Stories in a Space

June 23, 2017, 04:17 AM

http://designingsound.org/2017/06/andrew-roth-tell...

Andrew Roth is a sound designer specializing in installation work– both sound design and engineering. He got his start at Earwax Productions in San Francisco in the late 1990s as an audio editor and expanded into radio, television, film and video games. Nowadays he still dabbles in film, commercial and video game sound, but his […]

CES Turns 50

June 22, 2017, 12:41 PM

http://www.twice.com/content/ces-turns-50/65355

The World in June 1967: CES occurred just as the "Summer of Love" began amid anti-war protests, civil rights marches, and the sex, drugs and rock n' roll counter-culture revolution — a world in which adults knew something was happening but didn't know what it was. The baby boom generation was just becoming an economic as well as a cultural force, “Bonanza” was the top-rated TV show, “The Dirty Dozen” was the big hit at the box office, and "Groovin'" by the Young Rascals was the nation'...

Into the Wild: A Postmortem on a Wildlife Recordin

June 20, 2017, 06:09 AM

http://designingsound.org/2017/06/into-the-wild-a-...

Jason Wolford, Senior Audio Designer and recording enthusiast, recently participated in the Introduction to Wildlife Sound Recording program hosted by the Wildeye International School of Wildlife Film-making. This incredible opportunity takes individuals that are interested in the sound recording of wildlife and environments and transports them to a remote location where they can learn more […]

Q&A with Nora Felder, Music Supervisor for Strange

June 19, 2017, 05:59 AM

http://www.btlnews.com/crafts/norafelder/

Stranger Things’ award winning music supervisor, Nora Felder, took the time to field some questions from Below the Line.   Q: Just for some background, please tell us how you got involved with Dead Presidents and Tank Girl. A: This was at the very start of my career when getting my feet wet in the […] The post Q&A with Nora Felder, Music Supervisor for Stranger Thing appeared first on Below the Line.

Sunday Sound Thought #77 – It Was My Idea First!

June 18, 2017, 04:17 PM

http://designingsound.org/2017/06/sunday-sound-tho...

How important is it to be first? My wife and I recently returned from a trip to the East Coast and England (old England, the first one, not “New England”). While on the East Coast, we decided to stop off at the Thomas Edison National Historical Park in West Orange which houses Edison’s laboratory complex where […]

Develop Online: The Sound Design Of Planet Roller

June 18, 2017, 06:00 AM

http://designingsound.org/2017/06/develop-online-t...

Develop Online recently published an interview with the audio team at Frontier on the sound design of their latest roller coaster construction sim “Planet Coaster 2”. You can read the article here. (see also: Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording).

The Psychology Behind Video Game Sounds (1972-1998

June 15, 2017, 04:31 PM

http://www.studiodaily.com/2017/06/psychology-behi...

How did Space Invaders increase your pulse rate? What games are known for their terrible voice acting? And what made Mortal Kombat‘s exhortation to “Finish him!” so effective? Sound designers talk about the noises video games make in this short documentary from Wired.  The post The Psychology Behind Video Game Sounds (1972-1998) appeared first on Studio Daily.

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