It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 25, 2015, 05:04 AM
http://animationguildblog.blogspot.ca/2015/03/the-...
I had lunch today with my friend the wise old cartoon producer (now retired). He related this.
March 24, 2015, 12:25 PM
http://feeds.redgiantsoftware.com/~r/redroomblog/~...
Recently, I saw an awesome video from Claude Autret creating a beautiful 3D paint splatter effect with Trapcode Particular. I reached out to him, and asked if he could share his paint mixing secrets. Claude was kind enough to oblige and to share the project file (download link below). Claude had this to say: I […]
March 23, 2015, 01:44 PM
http://www.cgchannel.com/2015/03/is-this-the-most-...
The Blender Institute has released what we think may be the most demanding off-the-shelf benchmark test yet for graphics workstations: a 240MB Blender scene file from its upcoming ‘open movie’ Cosmos Laundromat.
March 16, 2015, 10:04 AM
http://www.animationinsider.com/2015/03/nadia-cano...
I´m Nadia Cano. I´m currently working on the Storyboards for an Animation Series on Paka-Paka Channel, a new Argentine animation channel. I´m responsible of creating the complete storyboard for 26 episodes of CUT-OUT animation based on children´s book. This TV show has three seasons and I have been involved in all of them. The first season is called “Taller de Historias”, the second, “De cuento en cuento” and the third one still hasn´t got a name defined.
March 10, 2015, 09:49 AM
http://www.animationinsider.com/2015/03/scott-evan...
Hello. My name is Scott Evans and I am a freelance cartoon graphic designer and animator at Looks Creative Studio.
March 9, 2015, 09:29 AM
http://www.engadget.com/2015/03/09/3d-printed-anim...
Why 3D print a computer animation? 'Art' is a good enough reason for us, and that's exactly what drove Dutch artists to put a hundred frames into a single mind-bending installation. Using an Ultimaker 2 3D printer and liberal amounts of glue and string, artists Job, Joris and Marieke squeezed all the cells from a short animation (below) into a single mise-en-scene.
March 9, 2015, 04:50 AM
In this amazingly exciting video tutorial we look at 10 more awesome Cinema 4D hints and tips that will help to get you started if your new, and perhaps jog your memory if not.
March 2, 2015, 05:57 PM
http://www.theawsc.com/2015/03/02/dutch-digital-de...
The Dutch are famous for their innovations in product design. Lesser known is the Dutch tradition with digital creativity and design — although their digital designers have big influence globally and they score well at international award shows. What exactly is Dutch Digital Design, and why is it successful?
March 2, 2015, 10:40 AM
http://www.cgchannel.com/2015/03/autodesk-announce...
Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
March 1, 2015, 01:02 PM
http://www.animationinsider.com/2015/03/michael-fr...
I write the comic strip Over the Hedge. And I’m President of RingTales LLC. RingTales animates print comics for all digital media. We have the exclusive right to animate Dilbert, The New Yorker Animated Cartoons, Pearls Before Swine, Over the Hedge and many other comics.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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