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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Plugin Atom pour 3ds Max, par KinematicLab

April 24, 2015, 04:45 AM

http://www.3dvf.com/actualite-13017-plugin-atom-3d...

KinematicLab (which is now the R & D department and Rigging of Hocus Pocus Studio ) is Atom , new plugin for 3ds Max.

Building a New Foundation

April 23, 2015, 12:25 PM

http://www.animationmagazine.net/features/building...

DreamWorks Animation veteran Tim Johnson says his path to directing the studio’s new film, Home, began — where else? — at home.

Tad Butler - Animation Insider Interview

April 18, 2015, 07:47 AM

http://www.animationinsider.com/2015/04/tad-butler...

Tad Butler a freelance storyboard artist and illustrator.

Maya 2016 – New Features

April 17, 2015, 06:28 PM

http://cgvilla.com/2015/04/17/maya-2016-new-featur...

Maya 2016 comes up with some advance new features. Watch the videos and learn about them.

Ventuz integra su suite con Maxon Cinema 4D

April 16, 2015, 06:34 AM

http://www.panoramaaudiovisual.com/2015/04/16/vent...

A partir de ahora cambios realizados en el interior de Cinema 4D se traducen directamente y en tiempo real en una actualización automática del proyecto Ventuz

The Fruits of Free Money

April 15, 2015, 06:10 PM

http://animationguildblog.blogspot.com/2015/04/the...

It's no secret that Georgia is a magnet for the entertainment biz, not just in live-action but in animation and video game development.

Autodesk Announces 2016 Versions of Maya, 3ds Max

April 15, 2015, 07:18 AM

http://www.studiodaily.com/2015/04/autodesk-announ...

At NAB, Autodesk announced 2016 versions of Maya, 3ds Max, and Flame. Notable features in the new version of Flame include look development tools and a more connected desktop workflow. Lightbox, which Autodesk describes as an interactive GPU shader tookit … more » The post Autodesk Announces 2016 Versions of Maya, 3ds Max and Flame appeared first on Studio Daily.

Animation Jobs held by women

April 14, 2015, 06:08 PM

http://animationguildblog.blogspot.com/2015/04/ani...

A week ago, we posted the most recent employment percentages of women working in the cartoon business.

Autodesk Unveils Maya 2016

April 13, 2015, 06:19 AM

http://www.3dvf.com/actualite-12862-autodesk-devoi...

Autodesk Unveils Advanced Maya 2016 Key new features:. - Evaluation parallelized rigs: what significantly improve the speed of playback and manipulation of the characters. The new multithreaded system is based on both the processor cores and on the GPU. The deformations are calculated on the GPU, in Viewport 2.0. Note the provided APIs allow developers and technical artists to create GPU accelerated deformers. Finally, the integrated performance profiler will understand and target the bottleneck...

Adobe Character Animator uses your webcam

April 9, 2015, 05:16 PM

http://www.techspot.com/news/60318-adobe-character...

During the annual National Association of Broadcasters (NAB) trade show in Las Vegas, Adobe showed off a couple of upcoming Creative Cloud-based video tools. Of particular interest was a Character Animator which does exactly what its name suggests.

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