It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 14, 2018, 09:58 AM
http://postperspective.com/behind-the-title-spacew...
NAME: Matthew Bobb COMPANY: Pasadena, California’s SpaceWalk Sound CAN YOU DESCRIBE YOUR COMPANY? We are a full-service audio post facility specializing in commercials, trailers and spatial sound for virtual reality (VR). We have a heavy focus on branded content with clients such as Panda Express and Biore and studios like Warner Bros., Continue reading → May 14, 2018 The post Behind the Title: Spacewalk Sound’s Matthew Bobb appeared first on Randi Altman's postPerspective.
May 14, 2018, 06:52 AM
http://designingsound.org/2018/05/14/animation-wor...
Animation World Network has published two videos with Emmy Award winning Sound Designer Paula Fairfield in which she talks about Creativity in Sound Design and her approach to the Creature Sound Design in Game of Thrones. via A Sound Effect
May 12, 2018, 09:15 AM
http://designingsound.org/2018/05/12/postperspecti...
PostPerspective has recently published a very in depth article about the Sound of Pacific Rim Uprising. You can read the full article here.
May 11, 2018, 06:50 PM
http://designingsound.org/2018/05/11/free-sounds-f...
Justin Macleod was one of the many winners in a community give away we ran in December of 2016. He sent me this message for the community a few months ago, but it was temporarily lost when we were experiencing issues with the site that ultimately led to us switching servers. Justin wanted to give […]
May 9, 2018, 09:30 AM
http://postperspective.com/pacific-rim-uprisings-b...
By Jennifer Walden Universal Pictures’ Pacific Rim: Uprising is a big action film, with monsters and mechs that are bigger than skyscrapers. When dealing with subject matter on this grand of a scale, there’s no better way to experience it than on a 50-foot screen with a seat-shaking sound system. Continue reading → May 9, 2018 The post Pacific Rim: Uprising‘s big sound appeared first on Randi Altman's postPerspective.
May 8, 2018, 10:17 AM
http://designingsound.org/2018/05/08/avosound-10-e...
Guido Helbling from Avosound has 10 more tips for Soundminer that are aimed at experienced users and beginners alike. From setting VST render tails to renaming databases, these tips are just as easy as the original 10 tips for Soundminer and will help you speed up your workflow in no time!
May 7, 2018, 03:02 PM
http://postperspective.com/behind-title-sims-super...
Name: David McCallum Company: Sim International — Sim Post (Sound) in Toronto Can you describe your company? Sim provides equipment and creative services for projects in film and television. We have offices in Toronto, Los Angeles, New York City, Continue reading → May 7, 2018 The post Behind the Title: Sim’s supervising sound editor David McCallum appeared first on Randi Altman's postPerspective.
May 6, 2018, 07:51 AM
https://digitalfilms.wordpress.com/2018/05/06/audi...
When budgets permit and project needs dictate, I will send my mixes out-of-house to one of a few regular mixers. Typically that means sending them an OMF or AAF to mix in Pro Tools. Then I get the mix and split-tracks back, drop them into my Premiere Pro timeline, and generate master files. On the […]
May 4, 2018, 06:33 AM
http://designingsound.org/2018/05/04/thevinylfacto...
The Vinyl Factory has published a video directed by Sam Campbell which explores the many facets of field recording, featuring field recordists Nabihah Iqbal, Equiknoxx, Lawrence English, Lonelady, David Chatton Barker, Félicia Atkinson, Jonáš Gruska and Cheryl Tipp (British Library). You can read more about the video here.
May 3, 2018, 09:17 AM
http://designingsound.org/2018/05/03/unsung-audio/
This guest contribution comes to us from Chris Didlick. Chris is the Head of Sound Design at Box Of Toys Audio, a music and sound design studio in London. A phrase and rule of thumb I often read is that sound design should go unnoticed, it should not draw attention to itself for fear of […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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