It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 13, 2015, 05:34 AM
http://www.3dvf.com/actualite-14110-siggraph-2015-...
AMD Unveils 3ds Max version FireRender , its GPU renderer based on OpenCL. It uses an unbiased approach path tracing type, and supports Render materials Corona (Corona editor helped develop) and V-Ray, via the Corona. Materials converter...
August 13, 2015, 05:33 AM
http://bmcc.tv/creating-a-dream-like-scene-with-bc...
Jason Bowdach from LA-based Cinetic Studios quickly shows Resolve users how to create an ethereal scene using BCC Magic Sharp, BCC Film Glow & BCC Lens Blur inside Continuum Complete for Resolve. Plus, great tips on Resolve and workflow.
August 13, 2015, 05:32 AM
http://cgvilla.com/2015/08/13/tomasz-zaborek-showc...
Tomasz Zaborek is a Senior Texture Artist – Platige Image, Warsaw, Poland. He showcase his Character texturing and environments work done for “For Honor”. Tomasz was responsible for character texturing (Samuraj warriors, and Viking warriors) and Japan environment. Hope that will be inspiring for all texture artist.
August 13, 2015, 05:31 AM
http://cgvilla.com/2015/08/13/how-to-create-realis...
Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.
August 13, 2015, 05:31 AM
http://cgvilla.com/2015/08/13/how-to-create-realis...
Have you ever tried to create realistic ice, glass, or a bottle of whiskey, just to discover how frustratingly hard is to get the refraction right? Gleb Alexandrov shared some tips that help him to create awesome refraction in his renders. This tutorial is a step aside from classical form principle, which works only if we pretend that the world is made of plaster. Which isn’t the case, of course.
August 12, 2015, 04:17 PM
http://www.postmagazine.com/Press-Center/Daily-New...
BIRMINGHAM, AL — Post studio Outpost Pictures (https://outpostpictures.tv/) has introduced Postgenie, a new Web-based tool that takes an “à la carte” approach to post production needs. Customized shot cleanup and color grading, for example, can now be found right on the Web, with no office visit necessary.
August 12, 2015, 04:17 PM
http://www.studiodaily.com/2015/08/vr-siggraph-dis...
"It's really hard to look cool wearing a HMD," Mark Mine said at SIGGRAPH this week. Addressing an overflow crowd at "Virtual Reality: Creating at the Edge," a Tuesday-afternoon talk, he was summarizing some of the issues facing VR today, and that … more » The post Cutting-Edge VR Projects Get Spotlight at SIGGRAPH appeared first on Studio Daily.
August 12, 2015, 04:16 PM
http://www.videomaker.com/article/17954-how-to-mat...
How does a filmmaker match the sound qualities of two different recordings if they were captured with different microphones, in different locations? It is possible to trick the audience.
August 12, 2015, 04:15 PM
http://www.realflow.com/product/production/casestu...
Andrew Romatz, CG Supervisor, talks about how they used RealFlow to form phantom sculptures flowing fluid around the shapes of models which were invisible.
August 12, 2015, 12:15 PM
http://lesterbanks.com/2015/08/pixar-launches-open...
An open source universal scene description will make file exchange between 3D applications much easier, building on Alembic. The Post Pixar Launches Open Sourced Universal Scene Description originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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