It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 28, 2016, 07:32 AM
http://designingsound.org/2016/12/the-sound-music-...
The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds.
December 27, 2016, 02:43 PM
http://designingsound.org/2016/12/win-iris-2-by-iz...
Merry Christmas to everyone! Even if Santa already finished his world tour, he still had some nice gifts for a couple of Designing Sound Exchange members here, starting with Iris 2, the powerful synthesizer by iZotope. As you might already know by now, if you’re interested in Iris 2, please take a break from your chocolate-eating […]
December 27, 2016, 07:01 AM
http://designingsound.org/2016/12/the-vr-soundscap...
Guest Contribution by Kenny Young Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied […]
December 26, 2016, 08:28 AM
http://designingsound.org/2016/12/sunday-sound-tho...
I started this series a year ago…well, a year ago next week…with the goal of making myself continue thinking about sound in new ways. When I was regularly writing longer pieces for this site, that was easy to do. As I stepped back into more of a background role though, I found myself missing the […]
December 24, 2016, 03:15 PM
http://designingsound.org/2016/12/round-3-winners-...
So how did we pick this week’s winners? We took the two users who asked questions that generated the most discussion, and the two users who answered the most questions (with overall reputation as a tie breaker), then randomly drew names out of a hat to assign our prizes. So here they are… BernC wins […]
December 23, 2016, 03:36 PM
http://www.cinemablend.com/news/1603780/why-john-w...
Who's the first creative mind you think of when looking back on the entire Star Wars saga? It's probably George Lucas, but I'm confident that for a lot of you, John Williams comes in a close second. After all, not only has Williams scored all of the main Star Wars movies, but his epic music is one of the main reasons why the series has become so popular. Without him, Star Wars just wouldn't feel the same.
December 21, 2016, 06:29 PM
http://postperspective.com/quick-chat-killer-track...
Many of you are already familiar with 27-year-old Killer Tracks. This online resource offers pre-cleared music for film, television, advertising and interactive media. Their catalog spans many genres and features original works from award-winning composers, artists and producers. Their premium catalog is continuously updated with exclusive recordings and new music updates. Continue reading → December 19, 2016 The post Quick Chat: Killer Tracks Andy Donahue appeared first on Randi Alt...
December 21, 2016, 10:20 AM
http://designingsound.org/2016/12/win-a-vehicle-li...
VrrrrRRRRRrrm… BRRRRrrrrrm… Chf chf, chf chf, chf chf…. Miaaaaaaaommm… Does that sounds convincing enough for you? Thought so. But hey, that’s why the nice people at Airborne Sound exists! Indeed, amongst their vast catalog of sound libraries hide a good number of equally good quality vehicle sounds, waiting to be used in your next production. […]
December 20, 2016, 03:54 PM
http://designingsound.org/2016/12/win-adaptiverb-f...
Have you seen me mention how much I love Zynaptiq and their tools before? I feel like I say it a lot. Probably not here on the site all that frequently, but pretty much everywhere else. They first grabbed my attention with their awesome audio restoration tools. I still prefer Unveil over RX’s De-Reverb tool, and […]
December 20, 2016, 08:27 AM
http://www.prosoundeffects.com/blog/how-justin-hol...
The Pro Sound Effects ‘How I Work’ series (inspired by Lifehacker) asks Hybrid Library users what inspires them and what tools and routines help them get work done from day to day. We recently had the chance to catch up with Hexany Audio, a Los Angeles-based audio team specializing in original music and sound for games, ... The post How Justin Hollis Works: Sound Designer at Hexany Audio appeared first on Pro Sound Effects Library.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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