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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Protected: How Justin Hollis from Hexany Audio Wor

December 19, 2016, 03:04 PM

http://www.prosoundeffects.com/blog/how-justin-hol...

There is no excerpt because this is a protected post. The post Protected: How Justin Hollis from Hexany Audio Works appeared first on Pro Sound Effects Library.

Win a copy of Dehumaniser II by Krotos

December 19, 2016, 11:20 AM

http://designingsound.org/2016/12/win-a-copy-of-de...

Monsters. Designing them has always been quite a challenge, sound-wise, as the good balance between a terrifying and intelligible voice is sometimes hard to reach. Fortunately, thanks to recent pieces of software such as the incredible Dehumaniser, voice designers are now able to add more flexibility to their toolbelt during those kind of tasks, allowing them […]

Managing Quality of Life (as a Manager)

December 19, 2016, 06:38 AM

http://designingsound.org/2016/12/managing-quality...

We all work in creative fields doing creative work with creative people. Along with that creativity is some semblance, great or small, of technology and the requirement for us to guesstimate the length each task we do will take. Making an entertainment product, no matter the medium, has elements of reinventing the wheel and huge […]

Sunday Sound Thought 51 – Ornery Listener

December 18, 2016, 05:44 PM

http://designingsound.org/2016/12/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… There used to be a time when I could turn off the […]

Round 2 Winners and Next Week’s Prizes

December 17, 2016, 04:12 PM

http://designingsound.org/2016/12/36804/

Congratulations to this weeks winners! This week, the staff of Designing Sound watched the activity and selected their “contributors of note.” Once that was done, we randomly drew names out the hat for each prize. And the winners are… Selected by Wilfried – user mattesque for his mention of some great free plugins here. mattesque has […]

Westworld: a challenging playground for the sound

December 17, 2016, 04:12 PM

http://www.provideocoalition.com/westworld-challen...

The sounds of Westworld will come back to us in 2018, when the new season begins. But if you already miss it, you can watch the show now, in different ways. Maybe exploring the sound, if you haven’t before, which is an important part of the story. Let’s do this exercise. Look at one episode The post Westworld: a challenging playground for the sound team appeared first on ProVideo Coalition.

2017 Oscar Predictions: Best Sound Mixing

December 16, 2016, 07:13 PM

http://www.indiewire.com/2016/12/2017-oscar-predic...

Conventional Oscar wisdom is that musicals are favored in this category, along with complex, layered action movies. That would make Damien Chazelle’s “La La Land” a strong contender, but his naturalistic, low key approach to the song performances may not play well with the sound branch. Peter Berg’s disaster recreation “Deepwater Horizon” and Mel Gibson’s World War II actioner “Hacksaw Ridge” are competing against massive effects spectacles like “Rogue One: A Star Wars Story...

2017 Oscar Predictions: Best Sound Editing

December 16, 2016, 07:13 PM

http://www.indiewire.com/2016/12/2017-oscar-predic...

Movies with scale and scope have the advantage in the sound categories. And with a $30 million budget, “La La Land” is a relatively modest contender.

Win two SFX libraries from Dynamic Interference!

December 15, 2016, 10:37 AM

http://designingsound.org/2016/12/win-two-sfx-libr...

Are you currently working on a game/movie/TV show taking place in a museum? Is this museum located in the Middle East? Are you scratching your head trying to find the right ambiances to make this your sound design masterpiece? Well… struggle no more, as you’ve now enter the realms of joy and relief! Indeed, thanks […]

Pro Sound Effects Hybrid Library: 150 Licenses Ava

December 14, 2016, 08:59 PM

http://lappg.com/pro-sound-effects-hybrid-library-...

LAPPG partner Pro Sound Effects® is making the new edition of their #1 reviewed general library available to freelancers for over 60% off until Dec. 31st! Designed to be your go-to source of creative fuel, the Hybrid Library 2017 offers 63,000+ sound effects (345GB on 1TB drive) with rich metadata, full online access, free annual […] The post Pro Sound Effects Hybrid Library: 150 Licenses Available at 60% Off for Freelancers until Dec. 31st appeared first on lappg.

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