It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 11, 2016, 11:16 AM
http://designingsound.org/2016/11/role-playing-wit...
As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio’s Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero’s Call, which is being developed […]
November 9, 2016, 06:34 AM
http://www.audiomediainternational.com/recording/r...
Artificial intelligences are encroaching upon professions once thought immune to automation. Expert systems now write economic bulletins, prepare law papers and compose music. Neutron, iZotope’s new plug-in, doesn’t quite try to muscle out the mixing engineer, but it does provide tools that attempt to make the process easier, more reproducible and, most importantly, quicker.
November 9, 2016, 06:34 AM
http://www.audiomediainternational.com/business/ma...
Martin Audio has appointed Dan Orton to the newly created position of product group manager with immediate effect.
November 8, 2016, 10:36 AM
http://designingsound.org/2016/11/using-your-ears-...
Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience […]
November 8, 2016, 05:32 AM
https://www.fxguide.com/featured/what-sorcery-is-t...
Adobe Max 2016 had an unexpected surprise, Adobe VoCo, think of it as the photoshop of spoken audio.
November 7, 2016, 05:27 PM
http://filmmakermagazine.com/100517-dolby-atmos-dr...
I’d seen none of the Marvel movies outside the Iron Man trilogy and wasn’t planning to dive into the MCU with Dr. Strange. But positive early responses piqued my interest, and then I got a curious invitation to a screening preceded by a technical demonstration of the Dolby Atmos sound system.
November 5, 2016, 12:43 PM
http://designingsound.org/2016/11/rami-ismail-vo-a...
Rami Ismail from Dutch independent game studio Vlambeer recently published a post on his personal blog regarding the SAG-AFTRA union strike. It features opinions & comments on the matter from renowned VO artists Jennifer Hale, Chrispin Freeman & Sara Elmaleh. You can read the full article here.
November 5, 2016, 07:52 AM
http://www.asoundeffect.com/great-new-podcast-epis...
For some of us, November might be bringing the chill, but why not start a fire, put in the old earbuds, and warm up to a few podcasts from the audio community?
November 5, 2016, 05:53 AM
http://designingsound.org/2016/11/adobe-showcases-...
As reported by the verge Adobe recently showcased a new softwarme project codenamed “VoCo” at Adobe MAX conference in San Diego. Designed to be a state-of-the-art audio editing application VoCO can also generate new words using a speaker’s recorded voice. Apparently the software can understand the quality of a persons voice and replicate it from […]
November 1, 2016, 09:25 AM
http://designingsound.org/2016/11/monthly-theme-so...
Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? This month, we’ll look at many lenses we use to view sound for interactive media, and highlight […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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