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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Virtual Sound of Reality: AES 2016

October 17, 2016, 06:36 PM

https://www.productionhub.com/blog/post/the-virtua...

This fall, audio professionals from all around the world convened at the 141st AES Convention in downtown LA to check out the leading-edge audio technology and gear of 2016.  Not only was the Los Angeles Convention Center jammed with countless exhibit floors, but there was also a myriad of seminars where attendees gathered to gain insight on these new developments.  Some of the highlights included VR/360° audio microphones, virtual microphones and ground-breaking audio plug-ins that now c...

SAG-AFTRA Announces Interactive Strike On Video Ga

October 17, 2016, 09:23 AM

http://designingsound.org/2016/10/sag-aftra-announ...

SAG-AFTRA, an US labor union representing approximately 160,000 members working in the media industry has announced a strike, starting Friday 21st of October, on some of the worlds biggest Video Game Companies, including Activision, Disney Character Voices, Electronic Arts & Take 2 Interactive. Despite years of concerted effort and negotiating sessions, video game employers have […]

The sound of two worlds for The Lost City of Z

October 17, 2016, 05:51 AM

http://postperspective.com/the-sound-of-two-worlds...

By Jennifer Walden If you are an explorer, your goal is to go where no one has gone before, or maybe it’s to unearth and re-discover a long-lost world. Director James Gray (The Immigrant), takes on David Grann’s non-fiction novel The Lost City of Z, Continue reading →October 16, 2016

Sunday Sound Thought 42 – Assumed Sonic Characte

October 16, 2016, 01:46 PM

http://designingsound.org/2016/10/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I live down the road from a fairly large, physically, Catholic church. […]

Break a Leg, Sound Designer

October 15, 2016, 07:43 AM

http://designingsound.org/2016/10/break-a-leg-soun...

An Interview with San Francisco Bay Area theater Sound Designer, Jake Rodriguez As someone who deals mainly in game audio, you can probably understand why sound for theater isn’t something that I’m a resident expert on. Luckily, for this month’s Sound for Live Theater theme, I was able to catch up with someone who has […]

Sound for Scarehouses - A Q&A with Marc Straight

October 15, 2016, 07:42 AM

http://www.asoundeffect.com/scarehouse-sound/?utm_...

I recently discovered that composer and sound designer Marc Straight’s work can be heard in more than 100 scarehouse attractions. And with this being the spookiest of spooky months, here’s Marc with the story on how he creates the sound for scarehouses...

Plural Eyes Enable’s You to Sync Audio

October 13, 2016, 12:30 PM

http://www.videoguys.com/blog/plural-eyes-ables-sy...

Chip Dizard gives us an inside look at Plural Eyes software that allows you to sync audio from multiple camera sources and line up audio tracks. Don’t miss the tutorial here! Plural Eyes for Audio Sync I wrote in an earlier blog post about audio for the Canon 5D MK II and Canon 7D and my Read More The post Plural Eyes Enable’s You to Sync Audio appeared first on Videoguys Blog.

Waves Element Workshop Part 1 - The Oscillators

October 12, 2016, 09:24 AM

http://logic-pro-expert.com/logic-pro-blog/2016/10...

In part 1 of a new 4-part series on how to use the Waves Element 2.0 Virtual Analog Synth, Eli Krantzberg show you how the Oscillator section works, and how to use them to build a simple synth bass sound.

How the sound of Westworld is made

October 12, 2016, 09:24 AM

http://www.asoundeffect.com/westworld-sound/?utm_s...

Excitement for ‘Westworld’ – HBO’s new sci-fi / western (!) series – is booming, and for good reason: It’s spectacular, and viewers as well as reviewers are loving it. This exclusive A Sound Effect story, told by Emmy-winning supervising sound editor Thomas deGorter, takes you behind the sound for the series...

Choose the right musical phrases and you can trans

October 12, 2016, 05:14 AM

http://www.redsharknews.com/audio/item/3855-choose...

In film, soundtrack is just as important as visuals for telling the story – it helps to fully convey the intended emotion of a scene, establish continuity and add momentum. AudioAudio NetworkSoundtrackMusic for video

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