It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 7, 2016, 05:12 AM
http://designingsound.org/2016/09/audio-forensics-...
Andrea Chang, a Senior Sound Designer at Microsoft, has recently begun a blog series on the emerging field of audio forensics. The first post in the series focus’s on Speaker Recognition and provides some great modern examples of its use. Check it out by following this link to her blog: Audio Forensics – Speaker Recognition […]
September 6, 2016, 09:13 AM
http://blogs.adobe.com/creativecloud/making-audio-...
Fall is my favorite time of the year as the leaves turn and the air crisps, the sunset droops lower each evening, and invariably Adobe unveils a new update to the Creative Cloud desktop tools. 2016 is no exception, and I’m proud to share what’s coming for Audition and audio at Adobe. You can also learn more about what’s coming to all of Adobe’s video and audio tools here. Most obvious on first launch will be our new User Interface. You’ll see this gorgeous, flat UI in our updat...
September 6, 2016, 09:12 AM
https://www.digimediapros.com/cinema-audio-society...
The Cinema Audio Society has announced that they will honor products enhancing the lives of mixers with the new Outstanding Product Awards in both Production and Post-Production.
September 5, 2016, 06:38 AM
http://designingsound.org/2016/09/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… It’s entirely likely that a few of you out there have heard […]
September 2, 2016, 05:46 AM
https://www.digimediapros.com/composer-hans-zimmer...
Hans Zimmer has won a copyright infringement case that was filed against him in January of 2015 for his composition on the film 12 Years A Slave. Zimmer hopes the verdict will discourage people from filing false copyright infringement law suits.
September 2, 2016, 05:45 AM
http://designingsound.org/2016/09/new-sfx-librarie...
(Picture Credit: Mindful Audio) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated. This month’s SFX recap features a broad […]
September 1, 2016, 09:31 AM
http://designingsound.org/2016/09/monthly-topic-fa...
Failure can be scary. As artists and designers, we encounter failure regularly. At the worst of times it can even deter us from trying. How can we push past failure and come out smarter and stronger? You build on failure. You use it as a stepping stone. Close the door on the past. You don’t try […]
August 31, 2016, 09:22 AM
http://designingsound.org/2016/08/making-a-music-s...
Games and other interactive media put us in faraway worlds with unique characters, let us touch them, and delight us by showing us they know we’re there. In addition to visuals, sound effects, and gameplay, we have the unique opportunity to let people interact with the music. In this tutorial series, we’ll go step by […]
August 30, 2016, 07:15 PM
http://designingsound.org/2016/08/audiokinetic-lau...
Audiokinetic, the creators of the widely used Wwise Middleware, have just launched their Creators Directory into Open Beta. As described in their announcement: “The Creators Directory is an online global network of interactive and game audio professionals: sound designers, composers, audio programmers, audio content providers, and educators. It unifies the interactive audio community, offers all its members the […]
August 30, 2016, 12:29 PM
http://www.prosoundeffects.com/blog/creating-the-s...
Solid Audioworks recently announced that, for the past year, they joined forces with the audio team at EA Sports to create the sound for Madden NFL 17. Watch the video above to learn how Will Morton & Craig Conner approached recording and mixing the game audio to achieve an exciting and immersive blend of broadcast sports, Hollywood, and ... The post Creating the Sound of Madden NFL 17 with Solid Audioworks appeared first on Pro Sound Effects Library.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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