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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sunday Sound Thought 34 – I’m Not Fond of the

August 21, 2016, 12:16 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I […]

Visual disabilities and sound in media: how sonic

August 19, 2016, 05:27 AM

http://designingsound.org/2016/08/visual-disabilit...

Picture by mtmmonline Technical and artistic achievements in entertainment are becoming greater and greater every day but not everyone is able to take full advantage of it. According to the WHO, in 2014, 285 million people are visually-impaired worldwide and, as for other disabilities, it is extremely important, from a human standpoint, to take advantages […]

Audio Experience Design with Pure Sound

August 17, 2016, 09:02 AM

http://designingsound.org/2016/08/audio-experience...

Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us […]

10 mics per car: what it takes to record audio for

August 17, 2016, 09:02 AM

http://www.redsharknews.com/audio/item/3698-10-mic...

We’ve had an exclusive first look at a new case study microphone manufacturer DPA has produced about UK game developer Codemasters' use of their mics. And the attention to detail is astonishing. VideogamesCarsCodemastersAudioDPAMicrophonesmicsWRC

How the outstanding sound for 'Stranger Things' is

August 17, 2016, 09:02 AM

http://www.asoundeffect.com/stranger-things-sound/...

Stranger Things is a smash hit on Netflix, and it’s one of those shows that gets everybody talking. It perfectly captures that ’80s atmosphere and blends it with an irresistible cocktail of adventure, mystery and horror.

Audio Game Jam To Raise Money For Blindness Charit

August 16, 2016, 09:24 AM

http://designingsound.org/2016/08/audio-game-jam-t...

From August 26th to September 5th a fund raising game jam specifically focusing on Audio Games will take place on GameJolt. The main aims of the jam are to create interesting, fun games playable by people of any level of sight and raise money for RNIB, a UK-charity for people with sight loss. The games created will be showcased […]

Splice Starts New Rent-To-Own Service For Serum

August 15, 2016, 06:45 PM

http://designingsound.org/2016/08/splice-starts-ne...

Online music collaboration service Splice, recently announced to make Xfer’s award-winning soft synth Serum, available through a new Rent-To-Own plan. This new approach lets you use the full version of Serum right away, paying off monthly installments until you own the plugin.     For more details please head over to the Splice Blog.

Get Five Top Plug-ins Free with S6L

August 15, 2016, 09:30 AM

http://www.avidblogs.com/get-five-top-plug-ins-fre...

The article Get Five Top Plug-ins Free with S6L by Derk Hagedorn appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Oculus Releases 3D Audio Visualizer

August 15, 2016, 05:32 AM

http://designingsound.org/2016/08/oculus-releases-...

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are […]

Sunday Sound Thought 33 – So Many Different Ways

August 14, 2016, 01:50 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… If you’re not on the Facebook Sound Design group (the one with […]

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