It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 11, 2016, 04:19 PM
http://designingsound.org/2016/08/focus-on-your-de...
So you’ve just been handed in some video with no sound in it, and you’ve been asked to finish your work later tonight. Yet you don’t know whether you’ll be able to accomplish your task on time or not. This is a more common situation than you may think.You might have been in the industry […]
August 10, 2016, 09:11 AM
http://designingsound.org/2016/08/from-audio-to-ex...
Guest Contribution by Victor Zottman Marcelo Goedert is an audio producer specialized in radio and advertisement productions, who is now working as an executive producer for motion pictures. Recently, he has produced the Brazilian feature film, Uma Loucura de Mulher. In addition, Marcelo has studied both Communication and Business Management at a Masters level at […]
August 9, 2016, 05:21 AM
http://designingsound.org/2016/08/vr-audio-trends-...
Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video […]
August 8, 2016, 12:12 PM
http://collider.com/suicide-squad-steven-price-bab...
When you think of the life of a film composer, one doesn’t necessarily jump straight to an Oscar win. John Williams had a bevy of TV credits before winning his first Oscar for Fiddler on the Roof, and despite a whopping 13 nominations, the prolific Thomas Newman has still yet to take home a gold statue of his own.
August 5, 2016, 12:13 PM
http://designingsound.org/2016/08/new-sfx-librarie...
If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated. Everyone needs a vacation, and since I took mine last month, […]
August 3, 2016, 09:17 AM
http://designingsound.org/2016/08/beep-book-releas...
The Beep Documentary Project just announced that the Beep Book is now available. The book contains transcripts of interviews with over 100 game audio professionals from a range of areas of game sound’s history. Interviews include artists such as Marty O’Donnell (Halo), George “The Fat Man” Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), and aim to explore […]
August 3, 2016, 06:05 AM
http://designingsound.org/2016/08/evoking-emotion-...
When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the design, the emotion conveyed, the way the sound meshes with the visuals, and the mix of the sonic elements. When […]
August 2, 2016, 08:48 AM
http://logic-pro-expert.com/logic-pro-blog/2016/08...
In our world of DAWs and plug-ins, we tend to focus on the technical. After all, it’s a large part of our job. But it’s sometimes easy to lose sight of the bigger picture – the actual music we are producing in our DAWs.
August 1, 2016, 05:43 AM
http://designingsound.org/2016/08/monthly-theme-pu...
The word “audience” is derived from the Latin word “audire”, which means “hear”. From musique concrète to pop music, radio imaging to radio dramas, audio books to audio tours, there are still times in our overly sensory stimulated lives when we’re asked to simply, “just, listen”. Typically though, whenever you’re playing the role of an “audience” member (whether […]
July 31, 2016, 04:59 PM
http://designingsound.org/2016/07/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was looking through my notebook again, and I came across an […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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