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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cragl smartLook Enhances Grading in Nuke

March 30, 2017, 11:47 AM

http://theangryvideoguy.com/index.php/2017/03/30/n...

This will make workflows for creating looks within Nuke a bit more intuitive and easy to work with team members. Built around their “snapshot” feature it saves the node tree, a snapshot of the current frame in the viewer, and accompanying metadata.

#plugins#nuke#cragl#nukex#smartlook
Eliane Katz (SAE) recibió el Premio Sur al Mejor

March 30, 2017, 09:39 AM

http://saeditores.org/Novedades/Eliane-Katz-SAE-re...

El pasado martes 28 de abril la Academia de las Artes y Ciencias Cinematográficas de la Argentina entregó los Premios Sur 2016. El Premio al Mejor Montaje fue para Eliane Katz (SAE) por su trabajo en La luz incidente (Ariel Rotter).

New products at NAB 2017 for Transvideo and Aaton

March 30, 2017, 09:38 AM

http://www.broadcastbeat.com/new-products-at-nab-2...

Transvideo – Aaton Digital press announcement For immediate release Transvideo and Aaton Digital products will be on the Aaton Digital booth C2661 and the Transvideo Intl booth C7046 at NAB 2017 in the Las Vegas Convention Centre, exhibition April 22-27,  as well as on other booths listed in the text below. 300 dpi photos attached: ...

Flow Pop Transitions for FCP X

March 30, 2017, 09:38 AM

https://fxfactory.com/blog/effects-2/flow-pop-tran...

48 seamless, stylized and flowing transitions.

Three Ways to Sync Audio to Video

March 30, 2017, 05:29 AM

https://www.premiumbeat.com/blog/how-to-sync-audio...

Keeping your sound in sync with your footage is critical. Use these techniques to improve your editing workflow.

Avid at NAB 2017: The Sky’s the Limit

March 30, 2017, 05:28 AM

http://www.avidblogs.com/avid-nab-2017-the-skys-th...

The article Avid at NAB 2017: The Sky’s the Limit by Avid appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Fusion Production: Eating our own Autodesk Forge D

March 30, 2017, 05:28 AM

http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...

Years ago Microsoft coined the term "eating one's own dogfood." They did this because they would publish the nightly build to all employees machines. As a result, all employees were running the latest version of the Windows operating system. If... (...)

Overview of Quebec VFX & VR Industry

March 30, 2017, 05:27 AM

http://www.cgmeetup.net/home/overview-of-quebec-vf...

Overview of Quebec VFX & VR industry, a worldwide key strategic hub.

Sound editor/mixer Korey Pereira on 3D audio workf

March 29, 2017, 04:22 PM

http://postperspective.com/sound-editormixer-korey...

By Andrew Emge As the technologies for VR and 360 video rapidly advance and become more accessible, media creators are realizing the crucial role that sound plays in achieving realism. Sound designers are exploring this new frontier of 3D audio at the same time that tools for the medium are being developed and introduced. Continue reading → March 29, 2017 The post Sound editor/mixer Korey Pereira on 3D audio workflows for VR appeared first on Randi Altman's postPerspective.

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