It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 16, 2017, 02:39 PM
http://designingsound.org/2017/03/hardware-accesso...
This is a guest article by Rene Coronado. Rene is a 17 year industry vet who works at Dallas Audio Post. Rene also cohosts the tonebenders podcast, and produces the echo | collective libraries. One important thing to keep in mind when evaluating the hardware one uses is to properly budget for and value accessories. Spending […]
March 16, 2017, 02:38 PM
http://www.fcp.co/final-cut-pro/tutorials/1942-get...
More and more people are consuming videos on mobile devices withe the sound off. This new set of FCPX plugins helps annotate 16:9 and square videos online to get the message across.
March 16, 2017, 02:38 PM
http://www.fcp.co/final-cut-pro/tutorials/1941-how...
The increased use of video on social media has seen a rise of the “square video” format. As we’re seeing more of this type of video around the web, we asked Chris Roberts to look into it for us and explore how we can use Final Cut Pro X to “squarify” our edits.
March 16, 2017, 02:38 PM
http://www.artofvfx.com/two-lovers-and-a-bear-vfx-...
Nice invisible VFX work by Rodeo FX on TWO LOVERS AND A BEAR...
March 16, 2017, 06:46 AM
http://theangryvideoguy.com/index.php/2017/03/16/u...
Fastvideo has come up with the Windows based software that leverages the power of the CUDA cores on your Nvidia card (The 1080ti has 3584 of them, the same as a TitanX) to provide GPU accelerated CinemaDNG workflows.
#cinemadng#image processing#production softwareMarch 16, 2017, 05:05 AM
http://www.redsharknews.com/production/item/4432-t...
In this video, shot last month at BVE 2017, you can see exactly how quickly a drive working north of 540Mbps can move your data around. BVE 2017GTechnologySSDGDRIVE
March 16, 2017, 05:05 AM
http://www.avidblogs.com/editors-avid-cutting-fast...
The article Editors on Avid: Cutting Faster with Media Composer by Melissa Circe appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
March 16, 2017, 05:05 AM
https://vfxserbia.com/2017/03/16/vfx-pipelines-in-...
Fire Without Smoke’s VFX and Cinematic Director, Hugo Guerra, showcases some of their recent work. He talks through the Intro for Deep Silver/Dambuster’s HomeFront:The Revolution, the Trailer for Ubisoft/Ivory Tower’s The Crew: Calling All Units and CCP’s EVE: Valkyrie HTC Trailer.
March 16, 2017, 05:04 AM
http://www.cgmeetup.net/home/making-of-overwatch-o...
Overwatch new hero ‘Olissa’ was born like this. Developers talk about Olissa development secret story.
March 16, 2017, 05:04 AM
http://www.cgmeetup.net/home/doctor-strange-vfx-br...
Framestore worked on over 365 shots on Marvel’s Doctor Strange, encapsulating a range of VFX and animation work including environments, the complex ‘Mandelbrotting’ of sets, incredibly high resolution digi-doubles of key characters, and the creation of the astral form, a key technique used throughout the film.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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