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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

ALLIED: Mike Janov - VFX Supervisor - Atomic Ficti

January 3, 2017, 01:27 PM

http://www.artofvfx.com/allied-mike-janov-vfx-supe...

Mike Janov has been working in the visual effects for over 20 years. He has worked for many studios such as The Orphanage, Spy Post, Industrial Light & Magic and Atomic Fiction. As an Associate VFX Supervisor, he took care of the effects of SAN ANDREAS, GAME OF THRONES: SEASON 5 or DEADPOOL.

How VFX Played A Major Role in ‘Assassin’s Cre

January 3, 2017, 01:27 PM

http://www.cartoonbrew.com/feature-film/vfx-played...

Justin Kurzel’s Assassin’s Creed is a new film based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognizable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel.

3 Advanced Xpresso Techniques in Cinema 4D

January 3, 2017, 01:27 PM

https://greyscalegorilla.com/tutorials/3-advanced-...

In this Cinema 4D Tutorial, Chris will show you three different advanced tricks in Xpresso to help you make more advanced rigs and tools. He talks about the condition node, the memory node, and a special setting every node has called “On”. We start the Xpresso rig from scratch as together we will build controls to be able to instantly swap out any number of different objects. In this example we will be creating a chair rig that allows for easy additions later.

Who's That Girl (1987)

January 3, 2017, 04:59 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Say a prayer and kiss your heart goodbye” — Madonna ...

Documentary Sound-28 Weeks of Post Audio-Week 8

January 2, 2017, 04:41 PM

http://www.provideocoalition.com/documentary-sound

Documentary sound utilizes all of the main elements typical to audio post – dialog, music and effects, however the application of those are very dependent on the type of documentary being made. Some are narrator driven, some are content driven, some feature sit-down interviews, others are run and gun candid scenes. Most are all of The post Documentary Sound-28 Weeks of Post Audio-Week 8 appeared first on ProVideo Coalition.

Monthly Theme: Immersion

January 2, 2017, 04:41 PM

http://designingsound.org/2017/01/monthly-theme-im...

Kicking off the new year with the topic of immersion seems appropriate, particularly coming from that year. Immersive experiences can offer an escape, and often that’s exactly what we need to cope. But they can also draw us closer to what’s real. They can even show us what the world could be like if we wanted. […]

2016 - Year in Review

January 2, 2017, 04:41 PM

http://www.digitalrebellion.com/blog/posts/2016_ye...

Another year is over so let’s look back on the past 12 months. Notable updates We launched a new online store. Kollaborate 2.0 - We significantly enhanced our cloud workflow platform with hoverscrub thumbnails, folder peeking, to-do comments, an Adobe Premiere panel, Web Hooks and numerous other improvements.  Pro Maintenance Tools 2.2 - Our suite of maintenance and repair tools gained improved support for Avid and the ability to manage Quartz Composer plugins for FCPX. Pro Medi...

CG Garage Podcast #103 | Erick Schiele

January 2, 2017, 04:41 PM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Chris’s guest for this ridiculously entertaining episode is Erick Schiele. Erick and Chris worked together at architectural studio Gensler, and then followed similar career paths into visual effects, with Erick working on “Sky Captain and the World of Tomorrow,” “Stealth,” “2012,” and “Iron Man 2.”

Animated Features of 2017

January 2, 2017, 04:40 PM

http://www.skwigly.co.uk/animated-features-2017/

Though 2016 might have felt like a bad year for many reasons, we did get to enjoy many great animated feature films. And as we start a new year, it’s time to have a look at what the multiplexes of 2017 have in store.

Demystifying Final Cut Pro XMLs by Philip Hodgetts

January 2, 2017, 04:40 PM

http://www.fcp.co/final-cut-pro/tutorials/1912-dem...

XML is an acronym that gets used a lot in editing and the transfer of media in the FCPX ecosystem. But what exactly is XML?, how is it used and how can you begin to understand the power of the plain text language? Workflow experts Philip Hodgetts and Greg Clarke start with the basics of XML and explain all.

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