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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Glass Effects in After Effects

February 3, 2022, 08:43 AM

https://www.premiumbeat.com/blog/glass-effects-aft...

In this video tutorial, learn the basics of creating stylish glass effects in After Effects. Includes free project files!

How to get your foot in the VFX and animation door

February 3, 2022, 08:41 AM

https://beforesandafters.com/2022/02/03/how-to-get...

Visual effects and animation studio Cinesite recently launched its first ever ‘LEAP’ program in Montreal. The training program is designed to give applicants a guided entry into a role as Junior Artist in the studio’s Feature Animation division, where new artists will receive hands-on, practical training from world-class talent over an 8-week period.

Dune: VFX supervisor Paul Lambert

January 28, 2022, 08:51 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

Sand. Lots and lots of sand. If there’s one thing that people immediately envision when they hear the title Dune, it is the infinite landscape of brown/orange sand. Also, the giant sandworms. And, of course, the futuristic vehicles and other worldly environments and objects.

Framestore Adds Digital Drama to The Kings Man

January 28, 2022, 08:49 AM

https://www.cgw.com/Press-Center/In-Focus/2022/Fra...

In Matthew Vaughn's WWI-based prequel to the hugely popular Kingsman films, The King’s Man gives us the long-awaited origin story of the intelligence agency, as a collection of history's worst tyrants and criminal masterminds gather to plot a war to wipe out millions, and one man must race against time to stop them.

How to Use Motion Capture and Marvelous Designer Data in Maya

January 27, 2022, 09:03 AM

https://lesterbanks.com/2022/01/how-to-use-motion-...

Alex Cheparev shares his workflow for using Mixamo and Marvelous Designer cloth sims in Maya. This new tutorial and walkthrough by Alex Cheparev shows his process for working with Mixamo motion capture data in Maya, along with

No Way Home VFX Team Discuss Trailers Lizard Punc

January 26, 2022, 08:54 AM

https://movieweb.com/spider-man-no-way-home-vfx-te...

When Marvel Studios and Sony released the first full trailer for Spider-Man: No Way Home, fans immediately picked apart every frame of footage to find where the trailer had been manipulated in order to fool them into thinking that Tom Holland was the only Spider-Man in the movie. This led to several moments being called out as being doctored, including a blink and you miss it clip that appeared in the international trailer, showing Rhys Ifans’ Lizard being punched by an invisible assailant dur...

Epic Games’ Virtual Production Week is this week!

January 25, 2022, 08:54 AM

https://www.provideocoalition.com/epic-games-virtu...

Originally used by only the most technically-advanced studios, virtual production has now become ubiquitous. Epic Games’ “Virtual Production Week” reflects on the changes, and it’s now! Around the globe in film and television studios of all sizes, Virtual Production is revolutionizing pipelines from previs to final pixels. So Epic Games, the company behind Unreal Engine invites [...]Read More... from Epic Games’ Virtual Production Week is this week!

Luma Pictures is Well Suited to Eternals VFX

January 25, 2022, 08:53 AM

https://www.awn.com/vfxworld/luma-pictures-well-su...

The VFX studio delivers over 400 shots, including each character’s elaborate CG suit formation effects, as well as Phastos’ holographic printing press used to create all manner of items.

VFX supervisor interview ShangChi and the Leg

January 25, 2022, 08:53 AM

https://www.goldderby.com/feature/sean-walker-vfx-...

“We’re always wanting to be the best, to strive to push everything as far as we can,” visual effects supervisor Sean Walker says proudly about his team of artisans that have been at the forefront of visual effects for nearly three decades. “Weta Digital is very unique in that we are a house on the edge of the world and we have an insanely talented crew.” Watch our exclusive video interview above.

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