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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Working Track Tread Setup in C4D

October 28, 2016, 11:09 AM

http://lesterbanks.com/2016/10/creating-working-tr...

A track tread system raises some complexities in 3D. A short time ago, 3D artist Shane Benson posted a look into synchronizing a wheel system with a track system. In cinema 4D, this can be done with a bit of Xpresso. Finally, a working tank track setup with proper wheel and tread rotation… Taking the The Post Creating a Working Track Tread Setup in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Thanks to Apple, this is the FCP 10.3 review I can

October 28, 2016, 11:08 AM

http://www.redsharknews.com/post/item/3896-thanks-...

Opinion: Final Cut Pro 10.3 requires Apple’s El Capitan 10.11.4 or greater which, for some users, means having to make some harsh choices. Ned Soltz is unimpressed. AppleMac OSFinal Cut ProFinal Cut Pro 103Operating SystemsEl CapitainSierra

Tracking a Target with Animation Nodes in Blender

October 28, 2016, 11:07 AM

http://lesterbanks.com/2016/10/tracking-target-ani...

BlenderDiplom stated a Halloween themed tutorial series to celebrate the season. The second part of the series has a look at using Blender’s Animation Nodes for target tracking.  Frederik Steinmetz uses nodes to track the rotation of a few objects. The set up makes all the eyeballs in the scene follow a single object. The The Post Tracking a Target with Animation Nodes in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

FCPX 10.3 is Here and It’s Packed with New Featu

October 28, 2016, 11:07 AM

http://blog.planet5d.com/2016/10/final-cut-pro-x-1...

Finally! Final Cut Pro X (also known as FCPX) has been upgraded! And what an upgrade it is!

View Conference 2016: the final day

October 28, 2016, 11:07 AM

http://www.artofvfx.com/view-conference-2016-the-f...

Time go fast, after many interesting talks, it’s already the final day of View Conference 2016.

New! Apple Releases FCPX 10.3

October 28, 2016, 11:07 AM

https://larryjordan.com/articles/new-apple-release...

Today, Apple released the latest major upgrade to Final Cut Pro X – version 10.3. I’ve been using a beta version for the last couple of weeks in order to prepare new training for the software.

Apple Releases Significant Update to FCPX

October 28, 2016, 11:06 AM

http://www.creativeplanetnetwork.com/news/edit/app...

Apple has introduced a significant update to its professional video editing app, Final Cut Pro X, featuring new editing features for the Magnetic Timeline, support for the Touch Bar on the new MacBook Pro and a redesigned interface with full support for wide color workflows. The Touch Bar replaces the keyboard’s traditional function row with a brilliant, Retina-quality Multi-Touch display that dynamically adapts to Final Cut Pro X by putting intuitive, context-sensitive controls right at the u...

Showtime Wraps VR Around ‘The Circus’

October 28, 2016, 06:02 AM

https://www.studio360vr.com/showtime-wraps-vr-arou...

Showtime is incorporating 360-degree content into their program, The Circus, a show that follows the presidential campaigns of Donald Trump and Hillary Clinton. They will include 360-degree footage from Donald Trump's rallies and Hillary Clinton's speeches.

Showcase your finest work with Adobe Stock Contrib

October 28, 2016, 06:02 AM

http://blogs.adobe.com/contentcorner/2016/10/28/sh...

Guest post by Kirsten Harris, Director of Contributor Relations and Content, Adobe We recently launched the Adobe Stock Contributor portal, a new platform that lets you upload and sell your photos, illustrations, vectors, and videos to the world’s largest creative community. Adobe Stock is accessed by millions of stock buyers directly inside Adobe Creative Cloud applications, such as Photoshop CC, Illustrator CC, and InDesign CC, or on the web. As an Adobe Stock contributor, your content ...

Touch Bar MacBook Pro redefines high-end

October 28, 2016, 06:01 AM

http://www.redsharknews.com/technology/item/3895-t...

Hello Again Creative Professionals…Microsoft might have stolen some of the innovation thunder with its impressive new Surface Studio, but, from Touch Bars to Final Cut Pro 10.3, K. Stewart finds plenty to be happy about in Apple’s latest large-scale update. AppleFinal Cut Pro XFinal Cut Pro 103OLEDTouch BarMacbookApple TV

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