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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Oscars: How Top VFX Pros Brought Baby Groot, Wonde

December 15, 2017, 10:29 AM

https://www.hollywoodreporter.com/lists/oscars-how...

Superhero fare — from Thor to Justice League and Logan — swept the visual effects shortlist Dec. 4, while tentpole sci-fi projects, such as Star Wars: The Last Jedi and Blade Runner 2049, also were well represented. THR took a dive into how the VFX teams created some of this year's most imaginative effects, including the beasts, aliens and other out-of-this-world creatures that filled their stories.

Rogue takes us on VR/360 tour of Supermodel Closet

December 12, 2017, 08:09 PM

http://postperspective.com/rogue-takes-us-vr-3d-to...

Rogue is NYC-based creative boutique that specializes in high-end production and post for film, advertising and digital. Since its founding two years ago, executive creative director, Alex MacLean and his team have produced a large body of work providing color grading, finishing and visual effects for clients such as HBO, Continue reading → December 12, 2017 The post Rogue takes us on VR/360 tour of Supermodel Closets appeared first on Randi Altman's postPerspective.

Shotgun 7.6 adds analytics feature set for VFX and

December 12, 2017, 01:57 PM

http://postperspective.com/shotgun-7-6-adds-analyt...

Shotgun Software has released Shotgun 7.6, the latest version of its cloud-based review and production tracking software, featuring a new set of analytics and reporting tools that give studios the ability to visualize key production information, keep a close eye on the progress of their projects and make business-critical decisions quickly. Continue reading → December 12, 2017 The post Shotgun 7.6 adds analytics feature set for VFX and animation appeared first on Randi Altman's postPers...

Behind the Title: senior compositing artist Marcel

December 9, 2017, 05:17 AM

http://postperspective.com/behind-title-senior-com...

We recently reached out to Marcel Lemme to find out more about how he works, his background and how he relaxes. What is your job title and where are you based? I’m a senior compositing artist based out of Hamburg, Germany. What does your job entail? Continue reading → December 8, 2017 The post Behind the Title: senior compositing artist Marcel Lemme appeared first on Randi Altman's postPerspective.

Abbe Daniel joins NYC’s Eight VFX as EP

December 7, 2017, 10:46 AM

http://postperspective.com/abbe-daniel-joins-nycs-...

Eight VFX, a New York- and Los Angeles-based visual effects, design and production studio, has named Abbe Daniel executive producer for its New York studio. Daniel joins Eight VFX (www.eightvfx.com) from Leroy & Clarkson, a brand design and identity boutique in New York. She’s held key positions at production companies and agencies, Continue reading → December 7, 2017 The post Abbe Daniel joins NYC’s Eight VFX as EP appeared first on Randi Altman's postPerspective.

Foundry intros Mari 4.0

December 7, 2017, 05:44 AM

http://postperspective.com/foundry-intros-mari-4-0...

Foundry’s Mari 4.0, the latest version of the company’s digital 3D painting and texturing tool. Foundry launches Mari 4.0 with a host of advanced features, making the tool easier to use and faster to learn. Mari 4.0 comes equipped with more flexible and configurable exporting, simpler navigation, Continue reading → December 6, 2017 The post Foundry intros Mari 4.0 appeared first on Randi Altman's postPerspective.

Nick Characters Go CG in Winter Refresh

December 6, 2017, 09:02 AM

http://www.studiodaily.com/2017/12/nick-characters...

Aardman Nathan Love envisioned animated characters from SpongeBob SquarePants, Henry Danger and The Thundermans as Rankin/Bass-style stop-motion figures animated on the twos (every other frame is repeated) in this all-CG series of holiday-themed promos. CREDITS For Nickelodeon: SVP Art + Design: Michael Waldron SVP Creative Promotions: Tony Maxwell VP Animation + Motion Graphics: Kurt Hartman […] The post Nick Characters Go CG in Winter Refresh appeared first on Studio Daily.

THE EXPANSE - Season 2: VFX Breakdown by Oblique F

December 6, 2017, 09:01 AM

http://www.artofvfx.com/the-expanse-season-2-vfx-b...

Montreal based studio Oblique FX presents their work on THE EXPANSE...

Storage in the Studio: VFX Studios

December 5, 2017, 10:53 AM

http://postperspective.com/storage-studio-vfx-stud...

By Karen Maierhofer It takes talent and the right tools to generate visual effects of all kinds, whether it’s building breathtaking environments, creating amazing creatures or crafting lifelike characters cast in a major role for film, television, games or short-form projects. Indeed, we are familiar with industry-leading content-creation tools such as Autodesk’s Maya, Continue reading → December 5, 2017 The post Storage in the Studio: VFX Studios appeared first on Randi Altman's ...

Gruntwork – Using Blender for Television VFX

December 4, 2017, 08:36 AM

http://theangryvideoguy.com/index.php/2017/12/04/g...

Sean Kennedy gives us insight into using Blender in one of the toughest environments - Television VFX

#tutorials#television#masterclass#vfx production
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