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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mistika VR introduces new Keyframe Animation featu

May 3, 2018, 01:10 PM

https://www.sgo.es/mistika-vr-introduces-new-keyfr...

SGO has announced another new version of the industry adopted stitching software Mistika VR, introducing keyframe animation together with many

Jamm handles VFX for Sea of Thieves launch campaig

May 1, 2018, 04:25 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Visual effects studio Jamm assisted 215 McCann with the launch campaign for Sea of Theaves by weaving fantasy and reality together. Sea of Thieves is a new, shared-world adventure game developed by Rare for Xbox One and Windows 10 PC. Directed by Isaiah Seret of Biscuit Filmworks, the campaign features actor Sean Astin as the curator of the Museum of More Pirate. As a tour guide, he honors some of the most ridiculous deeds and unexpected accomplishments in this shared-world...

FMX Wraps its Sold-Out and Successful 23rd Edition

April 30, 2018, 04:30 PM

https://www.awn.com/news/fmx-wraps-its-sold-out-an...

STUTTGART, GERMANY -- The 23rd edition of FMX has wrapped and was a sold-out success with 264 speakers attracting 4,000 visitors to the conference’s locations throughout Stuttgart.

Foundry Sets Launch of Athera VFX Workflow-in-the-

April 23, 2018, 11:35 AM

http://www.studiodaily.com/2018/04/foundry-sets-la...

Foundry has set the official launch of Athera, the new cloud-based VFX workflow platform that it first introduced as Elara (see our coverage) at NAB 2017, for FMX 2018, taking place this week in Stuttgart, Germany. When it launches on April 26, Athera will give users on-demand, pay-as-you-go cloud-based access to tools including Foundry’s Nuke, […] The post Foundry Sets Launch of Athera VFX Workflow-in-the-Cloud Platform for FMX This Week appeared first on Studio Daily.

Foundry unveils Kanova: a volumetric sculpting too

April 12, 2018, 09:41 AM

http://www.cgchannel.com/2018/04/foundry-unveils-k...

Foundry has unveiled Kanova, a new volumetric sculpting tool based on the innovative ADF (Adaptively sampled Distance Fields) technology from Mischief, its 2D sketching software.

FMX Adds Spotlights on 'Ready Player One,' 'Last J

April 12, 2018, 06:10 AM

https://www.awn.com/news/fmx-adds-spotlights-ready...

LUDWIGSBURG, GERMANY -- FMX 2018 added presentations spotlighting hit features Ready Player One and Star Wars: The Last Jedi, as well as looks at hit games like Call of Duty, the virtual product lifecycle in use at footwear giant adidas, and how expanded realities can make a valuable impact on society. The conference on animation, effects, games and immersive media is set to run April 24-27 in Stuttgart, Germany.

Foundry Partners With Google Cloud for Cloud-Based

April 10, 2018, 04:15 PM

https://www.awn.com/news/foundry-partners-google-c...

LONDON -- Foundry has announced Google Cloud Platform will be the underlying cloud-service provider for Athera -- known in beta as Project Elara -- the cloud-based technology tipped to transform visual effects workflows.

Resolve 15: Blackmagic integrates Fusion into Reso

April 9, 2018, 11:46 AM

https://www.provideocoalition.com/resolve-15-black...

Blackmagic’s grading tool turned NLE is on track to become a complete finishing platform–rivaling Autodesk’s Smoke and Flame platforms–thanks to the incorporation of the Fusion compositor directly into the application. In fact, with the enhancements to its Fairlight audio engine and collaboration tools, Resolve 15 offers a complete, closed ecosystem for the entire post workflow.

Autodesk unveils Flame 2019

April 6, 2018, 04:20 AM

http://www.cgchannel.com/2018/04/autodesk-unveils-...

Autodesk has announced Flame 2019, the next update to its compositing and effects software, adding new features geared towards grading and look development work.

Foundry ships Modo 12.0

March 29, 2018, 07:47 AM

http://www.cgchannel.com/2018/03/foundry-ships-mod...

Foundry has released Modo 12.0, the first of three linked updates to its modelling and animation software that will form the Modo 12 Series, completely overhauling the application’s Mesh Paint tool.

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