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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Apple Announces VR Support For FCPX

June 7, 2017, 02:01 PM

http://www.doddlenews.com/news-room/apple-announce...

As part of the WWDC keynote, Apple announced that upcoming versions of the company’s Pro Video Apps, including Final Cut Pro X, will support professional post-production for 360° video, as well as support for the new HEVC compression codec.

FuseFX Provides VFX for John Ridley’s American C

June 5, 2017, 04:54 PM

http://www.btlnews.com/crafts/fusefx-provides-vfx-...

The FuseFX Los Angeles crew has announced that they have recently provided visual effects services for two projects by Oscar-winning writer/producer/director John Ridley— the anthology series American Crime and the feature-length documentary Let It Fall, which aired April 28. The studio served as the sole visual effects provider for the third season of American Crime, […] The post FuseFX Provides VFX for John Ridley’s American Crime and Let It Fall appeared first on Below the Line.

Shotgun 7.2 — plug-and-play integrations, stream

June 1, 2017, 09:36 AM

http://postperspective.com/shotgun-7-2-plug-play-i...

Shotgun has released Version 7.2 of its cloud-based review and production tracking software. With an eye on simplifying workflows and helping studios of all sizes collaborate, this latest update transforms integrations with content creation tools and streamlines the review process. Updates to RV also make reviewing media from the cloud seamless and includes SDI functionality as standard. Continue reading → June 1, 2017 The post Shotgun 7.2 — plug-and-play integrations, streaming in RV...

Blomkamp Launches Oats, An Experimental VFX Studio

May 30, 2017, 04:07 AM

http://www.cartoonbrew.com/studios/district-9-dire...

Neill Blomkamp, whose films like District 9 and Elysium make extensive use of vfx and animation, has unveiled his new passion project: Oats Studios, a Vancouver company dedicated to creating experimental vfx-driven short films.

Siggraph Asia Announces 2017 Keynote Speakers

May 26, 2017, 05:02 AM

https://www.awn.com/news/siggraph-asia-announces-2...

SIGGRAPH Asia has announced that award-winning National Geographic Explorer and Planet3 Co-Founder Albert Yu-Min Lin will be SIGGRAPH Asia 2017’s Keynote Speaker. Lin is an internationally renowned scientist, innovator, technologist, entrepreneur and an award-winning National Geographic Explorer. From the remote highlands of Mongolia to the jungles of Guatemala he has applied an innovator’s approach to exploration.

Rodeo FX's workflow inspires new Shotgun tools

May 25, 2017, 03:42 AM

http://www.postmagazine.com/Post-Blog/2017/May/Rod...

Shotgun's development has always been driven by close collaboration with our customers. By diving into the field, we get a better handle on how Shotgun is being used and get to see firsthand the challenges that keep customers up at night. Through these interactions, we uncover new solutions and establish best practices, which often make it into future Shotgun releases to benefit our entire user community.  We're passionate about production and truly understanding how to tackle t...

Alkemy X grows VFX team in NYC

May 24, 2017, 02:21 PM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK CITY — Alkemy X, which has studios in Manhattan and Philadelphia, had added several new members to VFX division. VFX supervisor Steve Sanchez, VFX supervisor Gabriel Regentin, senior VFX producer Caitlyn Tomasik, VFX pipeline manager/R&D lead Luiz Garrido, compositor Alejandro Monzon, and VFX production coordinator Mitch Campbell have all joined the team and will be based out of the company’s New York office.

Unified Storage Simplifies Use of Powerful VR 360

May 21, 2017, 05:18 AM

http://www.broadcastbeat.com/unified-storage-simpl...

2017 BroadcastAsia Submission by Tom McDonald, Technical Marketing Quantum  Virtual reality (VR) 360° video is creating new film, television and gaming experiences that enable audiences to control where their attention is focused. This is arguably the most significant change in the audience viewing experience since the advent of film. Changing a 100-year-old paradigm is not ...

SIGGRAPH 2017 Technical Papers to Feature Computer

May 18, 2017, 04:54 AM

http://www.btlnews.com/community/siggraph-2017-tec...

SIGGRAPH 2017, the annual interdisciplinary educational experience with the goal of showcasing the latest in computer graphics and interactive techniques, has announced the acceptance of over 125 technical papers which will be presented during this year’s conference. SIGGRAPH 2017 will mark the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will […] The post SIGGRAPH 2017 Technical Papers to Feature Computer Science Discoveries in Fluid...

Autodesk releases SketchBook 4.0 for iOS

May 17, 2017, 10:30 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Autodesk, Inc. (www.autodesk.com) has released SketchBook 4.0 for iOS, the latest update for its digital painting and drawing app. Now available for purchase through the Apple App Store, SketchBook 4.0 allows digital artists to leverage the full compute power of modern iOS devices, including GPU acceleration, with a revamped rendering engine. SketchBook 4.0 also features several new improvements that make a smoother, more convenient drawing experience.

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