It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 25, 2016, 05:49 AM
http://tech.firstpost.com/startup/google-acquires-...
Eyefluence, a startup that focuses on using eye tracking for augmented reality and virtual reality applications has announced in a blogpost that it is joining Google. Current VR and AR applications have one intuitive way to explore and interact with the spaces missing that is eye tracking, an almost invisible way to interface with immersive applications, because most actions in meatspace begin with the eye.
October 7, 2016, 09:12 AM
http://www.postmagazine.com/Press-Center/Daily-New...
CULVER CITY, CA — Framestore Pictures and Framestore’s VR Studio (http://framestore.com) recently created Hawai’i VR, a new virtual reality project for the Hawai’i Tourism Authority showcasing the tropical islands. The VR project allows viewers to explore the islands’ spectacular landscapes, including coastlines, waterfalls and rain forests. In addition, viewers can take in native activities such as hula, surfing and catamaran sailing.
October 6, 2016, 09:23 AM
http://www.cgchannel.com/2016/10/the-foundry-unvei...
The Foundry has announced Modo 10.2, the third and final instalment in its Modo 10 Series of updates to its 3D modelling and animation software.
October 6, 2016, 05:02 AM
http://www.cgchannel.com/2016/10/pipelinefx-ships-...
PipelineFX has released Qube! 6.9, the latest version of its renderfarm management software. The update makes pay-per-minute metered licensing the default within Qube! and adds support for Katana and Redshift.
October 6, 2016, 05:01 AM
http://www.cgchannel.com/2016/10/google-releases-o...
Google has released Tilt Brush Toolkit, a free collection of scripts and assets aimed at developers hoping to import data from the increasingly popular virtual reality painting tool into their software.
October 4, 2016, 05:17 AM
http://www.awn.com/news/outpost-vfx-appoints-paul-...
BOURNEMOUTH, U.K. – Outpost VFX has announced that Paul Francis has joined the team as CTO and that the facility is expanding in Q4 2016 to double their capacity with vastly increased render and storage capacity. Paul has over 20 years of technical experience in the media industry, most recently in medical grade virtual reality applications for use in cutting-edge medical trials. He will be bringing all his experience together under one hat as CTO. Paul’s first task was to successfully navig...
September 21, 2016, 04:59 AM
http://www.btlnews.com/industry-sector/deluxe-vr-s...
GE and Deluxe VR teamed in an attempt to illustrate how GE’s various businesses cross-pollinate a vast knowledge base to develop new solutions in an interactive GE Store virtual reality (VR) experience. GE Store embodies the notion that GE’s sum is greater than its parts and company-wide collaboration benefits customers and investors alike, resulting in […] The post Deluxe VR Showcases Imagination at Work in Interactive GE Store VR Experience appeared first on Below the Line.
September 20, 2016, 09:29 AM
http://www.postmagazine.com/Press-Center/Daily-New...
A teen discovers a hidden sanctuary on an island where children, known as “peculiars,” have special powers, dark secrets and some deadly enemies called Hollowgasts. That’s the general plot for 20th Century Fox’s Hollywood adaptation of Ransom Rigg’s bestselling novel, "Miss Peregrine’s Home for Peculiar Children." Here, children are invisible, can manipulate the air, create fire with their bare hands and control bees, all under the watchful eye of headmistress Miss Peregrine wh...
September 20, 2016, 05:56 AM
http://www.animationmagazine.net/people/vfx-produc...
FuseFX has added to its Los Angeles production staff roster with the hiring of three veteran visual effects producer. They include two-time Emmy nominee Sean Tompkins, who was previously Associate Head of Production at Zoic Studios.
September 19, 2016, 04:27 PM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — FuseFX has further strengthened its production staff with the addition of visual effects producer Sean Tompkins. A two-time Emmy nominee (Falling Skies, Hemlock Grove), Tompkins joins the studio from Zoic Studios, where he previously served as associate head of production.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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