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To The Community,

It is with a heavy heart that we announce we will no longer be updating Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell Founder

How to Make 3D Particles Natively in After Effects

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The Fundamentals of Working With Lights in Octane

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New Plastic helps us better understand lights in Octane and get the most out of lighting. Check out the start of this new series, where Guy from New Plastic covers the fundamentals for working with lights in

Working with the Zbrush GoB Addon for Blender

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Matthias Pieroth covers the workflow between Zbrush and Blender Using GoZ and GoB. ZBrush is an excellent addition to a lot of 3D workflows. If you are inserting Zbrush as something in the middle of

How to Add Details to Props Using Normal Maps

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3dEx shows how to use Maya and Painter to add details to 3D props through normal maps. It’s pretty incredible what you can get away with using a few simple techniques. This new tutorial from 3dEx is

How to Make a Melted Slushy Material With Octane

March 24, 2022, 08:25 AM

New Plastic shows how to make a melted slushy material procedurally with Octane. One of the final tutorials in the frozen series from New Plastic shows how to make a partly melted slushy procedurally with Octane Render

How to Make a Glowing Type Animation With Geometry Nodes

March 18, 2022, 08:39 AM

Nathan Duck shows how to make a glowing type setup using Blender Geo nodes. This new tutorial from Nathan Duck (Ducky 3D) shows how you can use Blender’s new extrude node to create dynamic type and text

How to Animate a Plexus Effect With Blender

March 18, 2022, 08:34 AM

Nathan Duck shows how to make a plexus effect using geometry nodes in Blender. This new tutorial from Nathan Duck (Ducky 3D) uses some of the latest nodes in Blender 3.1 to create and animate a plexus effect.

How to Create a Custom Metahuman Face from Photogrammetry

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Small Robot Studio shows the process for creating a custom MetaHuman face using 3D scanning. This new and extended tutorial from Small Robot Studio shows how to create a custom face for Unreal Metahumans using photogrammetry techniques.

How to Create a Slushy Material With C4D and Octane

March 16, 2022, 08:35 AM

New Plastic shows how to make a slushy material procedurally with Octane. This new tutorial from New Plastic shows how to create a delicious-looking slushy material in Cinema 4D using Octane. The tutorial covers how

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