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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Arnold’s Clip Geo and Toon Shaders

March 18, 2022, 08:38 AM

https://lesterbanks.com/2022/03/working-with-arnol...

Lee Griggs shows how to make an abstract line-drawing using clip geo and toon shaders. I’ve seen some stuff that uses Arnold’s clip geo shader that lets you easily create render-time booleans and cutaways. I’ve

How to Make a Custom Clip Geo Shader With Redshift

March 18, 2022, 08:35 AM

https://lesterbanks.com/2022/03/how-to-make-a-cust...

LFO design shows how to create a custom clip geo shader using Redshift. Both Arnold and V-Ray let you clip your objects are rendered time. Perfect for creating cutaways and animating objects appearing and disappearing.  This new

An Easy Way to Rig a Spring in Maya

March 15, 2022, 08:41 AM

https://lesterbanks.com/2022/03/an-easy-way-to-rig...

SimplyMaya demonstrates a quick way to rig a spring in Maya using a constraint to make a Blend Shape. This new and handy tutorial from SimplyMaya shows a fast way to rig a spring in Maya. The

How to Model Earbuds With Cinema 4D

March 15, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-model-earbu...

Polygon Pen shows how to model earbuds in C4D using hard-surface techniques. This new hard-surface modeling tutorial from Polygon Pen continues with his industrial and product design premise in Cinema 4D. The tutorial covers creating simple-looking earbuds

How to Animate Knitting With Bifrost in Maya

March 15, 2022, 08:41 AM

https://lesterbanks.com/2022/03/how-to-animate-kni...

Markus P. shows how to animate a knitting pattern with Bifrost using Fields. We’ve seen this kind of thing a lot, especially in Side FX Houdini, but this new tutorial from Marcus P. shows how to create

How to Quickly Make Dynamic Cables in Maya

March 11, 2022, 08:21 AM

https://lesterbanks.com/2022/03/how-to-quickly-mak...

SimplyMaya shows how to create dynamic cables in Maya quickly. Cable modeling and placement workflow might not be as easy in Maya as in some DCCs. Still, this new tutorial from SimplyMaya shows a quick and easy

A Workflow to Create Simple Stylized Plants With Zbrush, Maya, and Painter

March 11, 2022, 08:20 AM

https://lesterbanks.com/2022/03/a-workflow-to-crea...

3dEx shows how you can create stylized plants easily using Zbrush, Maya, and Painter. A new tutorial and walkthrough from 3dEx runs through his process and workflow for modeling and texturing stylized artwork using Substance 3D Painter. 3dex shows his sure-fire

How to Easily Remove Lens Dirt in After Effects

March 10, 2022, 08:38 AM

https://lesterbanks.com/2022/03/how-to-easily-remo...

Kriscoart shows how to get rid of lens dirt with Content-Aware Fill in Ae. Let’s say you’ve shot some footage you like, but there happen to be dirty spots on the lens. This new tutorial

How to Create a Terrain and Wet Map in Blender EEVEE

March 9, 2022, 08:34 AM

https://lesterbanks.com/2022/03/how-to-create-a-te...

Pierrick Picaut shows how to create terrain blending using a heightmap and a believable wet map. This new tutorial from 3D animator Pierrick Picaut shows how to make (and blend) terrain using a heightmap in Blender. The tutorial also

How to Make Clean Splines from Blocking by Switching Spaces in Maya

March 9, 2022, 08:33 AM

https://lesterbanks.com/2022/03/how-to-make-clean-...

Owen Fern shows how to make clean splines from dirty blocking using animation spaces in Maya. Space-switching is a vital part of a lot of workflows in 3D. When speaking of animation, it can also

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