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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Look at the New Denoiser in Blender 2.8

August 28, 2019, 01:24 PM

https://lesterbanks.com/2019/08/a-look-at-the-new-...

The Flipped Normals team checks out the new denoiser in Blender 2.81. Previously you had to tweak samples and other things to get beautiful clean renders that were still fast to produce. These days there

How to Export and Import Bifrost Compounds

August 18, 2019, 12:26 PM

https://lesterbanks.com/2019/08/how-to-export-and-...

Learn how to export and import Bifrost compounds and include documentation. One of the things that the new Bifrost graph brings in Maya is the ability to share compounds. In this latest quick tip tutorial,

VEGAS POST: MAGIX’s NLE gets the special effects

August 12, 2019, 12:28 PM

https://www.provideocoalition.com/vegas-post-magix...

VEGAS Creative Software and FXhome announced at NAB 2019 their partnership to create a new solution for editing video and creating special effects. Well, VEGAS POST is here now. VEGAS POST is a full-range integrated suite for powerful video editing and post production. Edit faster than ever with VEGAS Pro, apply over 800 stunning visual... The post VEGAS POST: MAGIX’s NLE gets the special effects from FXhome appeared first on ProVideo Coalition.

Making a Push Deformer With Maya Bifrost

August 7, 2019, 12:25 PM

https://lesterbanks.com/2019/08/making-a-push-defo...

Mingquan Zhou shows how you can use Maya Bifrost to build a push deformer. As with all things nodes, anything goes. A recent update to Bifrost sees a new VFX programming environment where you can

VFX Tutorial: Recreating the Mind Flayer from Stra

August 2, 2019, 06:18 AM

https://www.studiodaily.com/2019/08/vfx-tutorial-r...

Give filmmaker Seth Worley [previously] eight minutes and his latest VFX tutorial will show you how to make the mind flayer from season two of Stranger Things on your desktop in Adobe After Effects. According to Red Giant, the tools he uses to make this happen include: VFX Suite (Supercomp) Trapcode Suite (Particular, Tao) Magic Bullet Suite (Looks, […] The post VFX Tutorial: Recreating the Mind Flayer from Stranger Things appeared first on Studio Daily.

How to Get True Text Layer Size in After Effects

July 19, 2019, 12:12 PM

https://lesterbanks.com/2019/07/how-to-get-true-te...

Ukramedia shows a way to get correct text layer size in After Effects with expressions. SourceRectAtTime is a valuable expression inside of Adobe After Effects. The expression lets you get the width and height of

4 Ways to Work With Sine Waves in Ae

July 13, 2019, 08:27 AM

https://lesterbanks.com/2019/07/4-ways-to-work-wit...

Mikey Borup shows 4 different ways to create or work with Sine waves in After Effects. When speaking of procedural animation, sine waves will likely come up. The wave is a curve representing periodic oscillations

Sine Waves After Effects Tutorial

July 12, 2019, 04:55 AM

https://www.youtube.com/watch?v=DY73Kyk0T7A

I love sine waves, and in Adobe After Effects there are a number of ways to do them, This tutorial I'll will cover 4 ways, 1 with a plugin, and 3 with expressions. Path sine wave expression https://gist.github.com/longlivemikey/559497a73c41973a979a9bfce91494a6 text layer expression selector code S=(2*Math.PI/thisComp.duration)*30 Math.sin(time*S+textIndex)*100 If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this cha...

Maya Tips for Searching the Outliner and Renaming

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/maya-tips-for-sear...

Malcolm Andrieshyn shares some tips for Maya, that include searching the outliner, and renaming many objects. Returning to his quick tip vids, malcolm341 (Malcolm Andrieshyn) shows off how you can effortlessly search the outliner to

How to Bake Textures With Lighting Speed in Houdin

July 8, 2019, 10:24 AM

https://lesterbanks.com/2019/07/how-to-bake-textur...

Paul Ambrosiussen shows how to bake textures orders of magnitude faster using the Maps Baker in Houdini. Houdini game tools are a set of free workflow tools and plugins that come out independently of the

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