Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The literal invisible cut: mastering the Fluid Mor

October 5, 2019, 02:16 PM

https://www.provideocoalition.com/the-literal-invi...

Ethics aside, editors often have a legitimate need to hide a jump cut. Many editors are still unaware of morphing transitions, while others don’t know what to do when they go wrong. In this week’s Impossible Shot, I work through the process of applying and tweaking morphing transitions (Fluid Morph in Media Composer, Morph Cut in Premiere Pro, Smooth Cut in Resolve, and Flow in FCP X).

How to Mesh Particles With Bifrost in Maya

September 29, 2019, 06:48 PM

https://lesterbanks.com/2019/09/how-to-mesh-partic...

Phil Radford shows how you can quickly mesh particles using Bifrost. The Maya Guy Phil Radford posts another look into working with the Bifrost Graph in Maya. Radford shows how you can quickly mesh particles using Bifrost

Visual Examples for How Constraints Work in Houdin

September 29, 2019, 06:48 PM

https://lesterbanks.com/2019/09/visual-examples-fo...

Hristo Velev visually explains how constraints work in Side FX Houdini. Constraint networks might be a little challenging to figure out for new users in SideFX Houdini. Attempting to explain how they work on a

MaxDepth Has a New Houdini VEX for VFX Course

September 28, 2019, 05:02 PM

https://lesterbanks.com/2019/09/maxdepth-has-a-new...

Houdini VEX for VFX covers scripting for VFX work with Side FX Houdini. MaxDepth (Timothy Hanson) is putting out some great training courses covering aspects of VFX design and implementation. The latest of which shows how

How to Zoom in Premiere Pro for Simple Transitions

September 24, 2019, 01:01 PM

https://www.premiumbeat.com/blog/zoom-in-premiere-...

Using zoom makes static subjects come to life, and helps smooth transitions. Throw a little "Ken Burns" flavor into your video with the help of the zoom.

Working With Wireframe Renders Using Stardust

September 21, 2019, 03:57 PM

https://lesterbanks.com/2019/09/working-with-wiref...

Noble Kreative shows how to create a Plexus style effect using Stardust in Ae. A recent release of Stardust in After Effects saw the ability to work with wireframe renders. Showing wires is excellent for a lot

Trade Tattoo Effects for Final Cut Pro

September 16, 2019, 01:10 PM

https://fxfactory.com/blog/effects-2/trade-tattoo-...

Hypnotic halftone-based effects that help you simulate the look of printed posters or retro comics.

Creating a Dinosaur in Maya

September 16, 2019, 01:08 PM

https://cgi.tutsplus.com/tutorials/creating-a-jura...

Start Maya and open the file which was saved in the last part of the tutorial.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.