Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya 2019 Has Cached Playback for Better Animation

January 16, 2019, 11:43 AM

https://lesterbanks.com/2019/01/maya-2019-cached-p...

The Latest Release, Maya 2019 offers cached playback as a background process saving animators from playblast wait times. Autodesk released Maya 2019, and one of the more significant features is the introduction of a new

An Easy Way to Load a SynthEyes Camera Track Into

January 16, 2019, 11:42 AM

https://lesterbanks.com/2019/01/load-syntheyes-cam...

Andrew Hazelden shows how to get a SynthEyes camera track into Resolve 15’s Fusion tab. Blackmagic Design’s Resolve 15 includes Fusion, an incredibly fast and node based compositor as part of the package. That makes

Discover Maya’s Hidden ReMesh and Retopo Nodes

January 11, 2019, 11:43 AM

https://lesterbanks.com/2019/01/maya-auto-retopolo...

Play Creative takes a look at the built-in polyRemesh and polyRetopo nodes for Auto-Retopology in Maya. Maya has made a few advancements in retopology in the last few versions, but have fallen short of providing

OBJ Toolkit for Maya: A Better Way to Handle OBJ F

January 10, 2019, 04:11 PM

https://lesterbanks.com/2019/01/obj-toolkit-maya-o...

Jan Jinda’s OBJ Toolkit Offers a Clean, Easier and More Effective Way to Handle OBJ Files in Maya. Do you find yourself importing and exporting a lot of files in Maya in OBJ format? If

Creating Array Controlled Animation in Houdini

January 8, 2019, 02:10 PM

https://lesterbanks.com/2019/01/creating-array-con...

David Kahl Creates Array Controlled Animation by Sorting with Code, Controlling Data in Arrays, and Using Fancy Vector Math. Have a look at David Kahl’s approach to using VEX to create a specific animation. In

Create a Creek Scene With C4D, X-Particles, and Re

January 8, 2019, 02:10 PM

https://lesterbanks.com/2019/01/creek-scene-c4d-x-...

Jonathan Winbush Shows How to Create a Creek Scene With Falling Water That Uses Megascans, Redshift, and X-Particles. A new 3-part tutorial series from Winbush dives into creating a great-looking creek scene complete with realistic

Spine 3.7 Gains New Audio and Stretchy IK Support

January 8, 2019, 02:09 PM

https://lesterbanks.com/2019/01/spine-3-7-new-audi...

Spine 3.7 Brings Audio Support With New Exports, and Stretch, Compressed and Uniform Inverse Kinematics. The latest release for Spine 2D Animation sees a host of new features improvements and of course bug fixes. Audio

Danny Williams Shows How to Retopo Fast in Maya

January 7, 2019, 06:09 PM

https://lesterbanks.com/2019/01/how-to-retopo-fast...

PointPusher Breaks Down His Method for Fast Retopo Work in Maya. Maya’s retopo tools are fairly straightforward to use. The issue becomes the logistics and flow of placing polygons rather than the tools themselves. Whether

NewGrowth is an Interactive Tree Drawing Add-on fo

January 7, 2019, 11:44 AM

https://lesterbanks.com/2019/01/newgrowth-tree-dra...

Michel J. Anders Shares His New Blender Add-on NewGrowth That Lets You Draw Trees With a Brush. Blender has a few options for creating natural vegetation. One that always comes to mind is the Sapling

Animating With Create Nulls from Path in Ae

January 7, 2019, 11:44 AM

https://lesterbanks.com/2019/01/animating-create-n...

Evan Abrams Shows How to Rig Up Elements Using Create Nulls from Path in Ae. One feature in recent versions of After Effects that has made life easier for everyone is the Create Nulls from

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.