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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sculpting a Pumpkin in Cinema 4D

October 26, 2013, 04:14 PM

http://lesterbanks.com/2013/10/sculpting-a-pumpkin...

Stectoons’ Esteban shows how to get started with C4D using various tools in Cinema 4D R14 to model, light and render a simple Halloween Jack-o’-lantern using Cinema’s sculpting tools to flesh out the form.

Create Physically Accurate Strings

October 25, 2013, 10:04 AM

http://ae.tutsplus.com/tutorials/motion-graphics/c...

In this tutorial, I'll show you how to create physically accurate ropes as we make use of the new Joints option in Newton2. We will be testing out various

30 Minutes of Tutorials Cinema 4D

October 23, 2013, 12:50 PM

http://www.toolfarm.com/blog/entry/tutorials_30_mi...

At Half Rez 2013 in Chicago, Chris Schmidt of Greyscalegorilla presented a rapid fire series of tutorials, tips, and tricks for Cinema 4D. Covering everything from shader options, previewing hair instantly, spring tricks, and secret checkboxes to make your Sketch & Toon scenes render properly, this video covers it all!

Cinema 4D MoGraph Cloners for Condensation

October 17, 2013, 10:02 AM

http://lesterbanks.com/2013/10/cinema-4d-mograph-c...

Matt Milstead demonstrates how to use Cinema 4D’s MoGraph Cloners to create condensation on a glass bottle, with a look at modeling texturing and rendering a soda bottle scene.

How to paint model textures in 3ds Max

October 16, 2013, 10:06 AM

http://www.creativebloq.com/3ds-max/how-paint-mode...

3D artist Paul Hatton reveals how to use the Viewport Canvas toolset to adjust your textures in 3ds Max.

CINEMA 4D moving blocks

October 15, 2013, 04:52 PM

http://www.toolfarm.com/blog/entry/tutorial_cinema...

Tutorial Tuesday continues with this one from FxChannelHouse, showing how to make moving blocks and add textures.

Tutorial: Advanced Spin FX Tutorial

October 15, 2013, 12:34 PM

http://www.toolfarm.com/blog/entry/tutorial_advanc...

A new one from Andrew and Company, just in time for Tutorial Tuesday at Toolfarm. He shows how to create a dynamic spectral animation without using any party plug-ins.

Vegas Pro Basics 58: basics Tutorial

October 15, 2013, 12:34 PM

http://library.creativecow.net/devis_andrew/Sony-V...

In this tutorial, Andrew Devis shows how to use the native stabilization effect within Sony Vegas Pro which has to be used as a media effect rather than an event effect.

Creating Smoke Trails in 4D

October 15, 2013, 12:34 PM

http://lesterbanks.com/2013/10/creating-smoke-trai...

Project4D’s Faisal walks through creating smoke and trails in Cinema 4D with the help of TurbulenceFD’s Voxel based fluids system, and the freely available Umami Parametric Spline Generator.

Affect Any Clone Instance in Cinema 4D

October 14, 2013, 12:54 PM

http://lesterbanks.com/2013/10/affect-any-clone-in...

Kevin Burke shares a technique for having an Effector in Cinema 4D to Affect parameters other than position, scale, rotation and color within a Cloner Object, and in this case, uses a Plane Effector and a Cloner to achieve this.

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