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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Rendering Tool Cryptomatte Comes to Blender Cycles

November 1, 2018, 12:23 PM

https://lesterbanks.com/2018/11/cryptomatte-blende...

Blender 2.8 Alpha 2 Comes With CrytpoMatte for Rendering ID Mattes with Cycles. With only a few weeks away from the Blender 2.8 beta a new feature surprisingly creeps its way into the codebase. The

NitroCap Caps Holes in C4D With Nice Topology

November 1, 2018, 06:20 AM

https://lesterbanks.com/2018/10/nitrocap-holes-c4d...

Nitro4D Releases NitroCap, a Plugin That Lets you Close Holes in C4D Models With Great Topology. Notri4D’s new NitroCap plugin for C4D is a new tool that modelers can use to close holes in meshes.

How to Create a Live Boolean Tool In Houdini

October 31, 2018, 11:59 AM

https://lesterbanks.com/2018/10/create-live-boolea...

Fabricio Chamon SHows how to cut geometry by Drawing Curves Directly in the Houdini Viewport, like a Live Boolean Tool. Want to have more control over fractures in Side FX Houdini? Why not make a

Trapcode Suite 15 Adds Fluids to Particular

October 31, 2018, 09:48 AM

https://lesterbanks.com/2018/10/trapcode-suite-15-...

Red Giant Trapcode Suite 15 Adds Fluid Dynamics to PArticular and Other 3D Features to Form and Mir. Red Giant Trapcode Suite 15 hosts a new fluid dynamics engine for Particular particles. For the first

Have a Look at This Extensive Introduction to Maya

October 30, 2018, 12:18 PM

https://lesterbanks.com/2018/10/introduction-maya-...

New Series Shows How to Use Maya’s Render Setup to Breakdown Complex Scenes to Render. Maya’s Render Setup is a welcome addition to replace the old and long-forgotten render layers. Render Setup is a super-powerful

Have a Look at PullDownIt Emit Dust from Fragments

October 30, 2018, 12:17 PM

https://lesterbanks.com/2018/10/pulldownit-emit-du...

Esteban Cuesta Shows Off a New Feature of PullDownIt 4.5 That Lets You Emit Dust from Broken Fragments. PullDownIt (PDI) recently got an update makes the user experience smoother and much more responsive inside of

Free True Layer Duplicator Script for Ae Dups Ever

October 30, 2018, 08:55 AM

https://lesterbanks.com/2018/10/true-layer-duplica...

Lirian Tabib’s Free True Comp Duplicator Will Duplicate Layers Including Hierarchy and Sub-Comps. Here is something if you don’t want to shell out $25 bucks to be able to duplicate everything in After Effects. True

How to Rig Mechanical Scissor Arms in Maya

October 29, 2018, 12:35 PM

https://lesterbanks.com/2018/10/rig-mechanical-sci...

Joe Rule Shows How to Rig an Accordion Style Mechanical Arm That Uses One Controller in Autodesk Maya. Adjustable scissor arms pose a problem in 3D. The compressing and stretching action of arms have connections

See the Smaller Features That Make Houdini 17 Stel

October 29, 2018, 12:35 PM

https://lesterbanks.com/2018/10/smaller-features-h...

Jeff Wagner Covers His Top 10 Features of SideFX Houdini 17. Houdini 17 brought a wealth of new features and a lot of improvements over previous versions too. You may have noticed a lot of

How to Normalize Arnold Noise for Better Displacem

October 29, 2018, 08:48 AM

https://lesterbanks.com/2018/10/normalize-arnold-n...

Slava Sych Shows How You Can Normalize Arnold Noise in Houdini For Better Volume Displacements. Want to increase the resolution of a volume smoke sequence in Houdini? Adding noise as the displacement parameter in Side

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