It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 31, 2022, 09:31 AM
https://lesterbanks.com/2022/01/how-to-create-and-...
Polyfjord shows how to model and rig robotic arms of the Doc Ock variety. A new tutorial from Polyfjord shows an easy way to create, rig, and animate robotic arms in Blender using simple IK and Armatures.
January 31, 2022, 09:30 AM
https://lesterbanks.com/2022/01/how-to-peel-apart-...
Nick Medukha shows how to create an animation that peels apart vellum using glue constraints. Constraints are one way to gain some control over a simulation. For example, in Houdini, the glue constraint is helpful when you
January 28, 2022, 08:50 AM
https://lesterbanks.com/2022/01/how-to-create-real...
Zak shows how to create realistic clear-tube neon with Redshift and C4D. It’s fun to make self-lighting objects in a scene, like neon. Check out this new tutorial by i_go_by_zak that shows his preferred method for creating
January 28, 2022, 08:49 AM
https://lesterbanks.com/2022/01/how-to-quickly-cre...
Lee Griggs shows how to create object ID masks with Arnold in Cinema 4D. Suppose you need to generate object masks for compositing from Arnold Render. In that case, this new quick tip tutorial from Arnold Rendering
January 26, 2022, 08:56 AM
https://lesterbanks.com/2022/01/how-to-manage-shot...
Using the Camera Sequencer, Reza Sarkamari shows how to layout and manage multiple shots in Maya. Maya’s Camera Sequencer gives you a bunch of tools so that you can layout and manage camera shots and
January 25, 2022, 08:55 AM
https://lesterbanks.com/2022/01/how-to-stick-geome...
Kate Xagoraris shares some techniques for sticking geometry onto deforming objects in Houdini. Often when you have animated deforming stuff in Houdini, like a character, things like sims, some textures, or other objects won’t follow
January 25, 2022, 08:54 AM
https://lesterbanks.com/2022/01/how-to-quickly-mak...
Hollowpixel shows how to create stylized procedural rocks in Blender quickly. Rocks lend themselves well to a procedural workflow simply because you need so many of them, and they all have to look varied. There
January 24, 2022, 09:04 AM
https://3dtotal.com/news/general/blender-3-0-tutor...
This tutorial shows how to create a glowing river in Blender.
January 22, 2022, 10:54 AM
https://lesterbanks.com/2022/01/get-the-speed-of-m...
Lukasz Biernat shares a free plugin that will display the speed of anything in Maya. Recently, Techincal Previs Artist Lukasz Biernat posted a free plugin for Maya, and it’s something I didn’t even know that I wanted.
January 22, 2022, 10:54 AM
https://lesterbanks.com/2022/01/how-to-make-a-marq...
Johnny Matthews shows how to make a procedural “marquee sign” maker with a frame and lights that follow its shape. This new tutorial from Johnny Matthews covers working with BlenderGeometry Nodes to create a classic
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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