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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Learn the Very Basics of Working With MASH in Maya

April 25, 2018, 12:25 PM

https://lesterbanks.com/2018/04/basics-working-mas...

Damon Lavenski Offers a Beginner’s Introduction to Working With MASH in Maya. If you are new to Autodesk Maya and MASH, you might find it difficult to know where to begin. What better way to

Get Started With Texturing: An Introduction to Mar

April 25, 2018, 09:17 AM

https://lesterbanks.com/2018/04/get-started-textur...

Flipped Normals Covers Everything You Need to Know to Get Started Texturing With Mari 4. The dynamic duo of Henning Sanden and Morten Jaeger gush a bit about the Foundry MARI and demonstrate everything that

Maya’s combinationShape Can be Used as MIN MAX N

April 24, 2018, 12:42 PM

https://lesterbanks.com/2018/04/combinationshape-m...

Chris Lesage Shows How You Can use Maya’s combinationShape Node as MIN MAX Nodes. Maya’s Shape Editor introduced back in version 2016.5 offered a brand-new workflow for blend shapes with access to ease targets, and

Creating Fire and Smoke With TP and Mograph

April 24, 2018, 09:16 AM

https://lesterbanks.com/2018/04/creating-fire-smok...

Athanasios Pozantzis Shows How to Create Fire and Smoke Using C4D TP and Mograph. Building on a previous tutorial that explained how to create smoke effects in Cinema 4D without the use of any specialized

How to Create a Long Wake With Side FX Houdini

April 23, 2018, 11:35 AM

https://lesterbanks.com/2018/04/create-long-wake-s...

Jerry Ken Shares some Tips and Techniques for Creating a Long Wake Trail Behind a Boat in Houdini. Houdini Artist Jerry Ken shows how to create an initial setup for a wake trail in Houdini

HERO: A Blender Grease Pencil Showcase

April 22, 2018, 09:15 AM

https://lesterbanks.com/2018/04/hero-a-blender-gre...

HERO is a showcase for the upcoming Grease Pencil in Blender 2.8. Grease Pencil means 2D animation tools within a full 3D pipeline. In Blender. In Open Source. Free for everyone! Learn more about the

Creating, Texturing, and Animating a Volume of Clo

April 16, 2018, 11:44 AM

http://lesterbanks.com/2018/04/texturing-animating...

Severo Ojea Shares Tips for How to Create and Animate a Volume Full of Clones in C4D. Filling a volume with Clones in Cinema 4D seems like a straightforward task. There are snares that you

Working With Alembic and Arnold Operators

April 13, 2018, 12:39 PM

http://lesterbanks.com/2018/04/alembic-arnold-oper...

Solid Angle Posts Looks at New Alembic, Operators, and MaterialX Support in MtoA 3. The latest version of Arnold’s Maya plugin now supports Alembic natively. A new procedural node with MtoA is capable of reading

Tips for Hand Animating Slime and Goop Effects

April 12, 2018, 09:42 AM

http://lesterbanks.com/2018/04/tips-hand-animating...

Tracey Strong Offers Some Tips and Approaches for Animating Viscous Slime and Goop Effects. Stylus Rumble’s Tracey Strong has a look at some approaches for hand-animating goop effects, slime, or any viscous liquid. Although initially,

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