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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cobbling Together a Cobblestone Material in Substa

August 22, 2018, 09:19 AM

https://lesterbanks.com/2018/08/cobblestone-materi...

Chuck Trafagander Covers Creating a Cobblestone Path With Substance Designer. If you work with Substance tools and haven’t dropped by Chuck Trafagander’s Get Learnt channel, you should probably rectify that. The channel hosts a series

How to Create a Microscopic Animation in Cinema 4D

August 21, 2018, 09:46 AM

https://lesterbanks.com/2018/08/create-microscopic...

Dennis Wei Shows How to Create a Great-Looking Medical-Style Microscopic Animation From Start to Finish. Medical animation on a microscopic level can take on a variety of forms. One is more technical and explanatory, while

Smoke & Clouds in Cinema 4D without Plugins

August 21, 2018, 09:45 AM

https://www.toolfarm.com/blog/entry/burning_questi...

Of course, it is! Whether you want to make clouds, fog, smoke, or other atmospheric effects, there are many elements to it…. particle effects, lighting, rendering, and more. Here are some tutorials to get you acquainted with some of the techniques.

Working With Camera Mapping and Perspective in C4D

August 20, 2018, 12:14 PM

https://lesterbanks.com/2018/08/camera-mapping-per...

Sean Dove Uses Camera Mapping in C4D to Create an Animation That Plays With Camera Perspective. Camera Mapping or Camera Projections can be an easy way to set up a realistic environment. It can take

Tips for Working With the Wedge Tool in Maya

August 20, 2018, 09:29 AM

https://lesterbanks.com/2018/08/tips-wedge-tool-ma...

Malcolm Andrieshyn Shows How to MAke Working With the Wedge Tool Less Tricky in Maya. Maya’s Wedge Tool is one that I seem to forget exists. I usually realize its existence when I’ve done something

An Introduction to Sculpting Tileable Textures in

August 18, 2018, 01:36 PM

https://lesterbanks.com/2018/08/sculpting-tileable...

Anton Tenitsky Offers Some Insights Into Sculpting Tileable Textures in 3D-Coat. One of the features of 3D Coat is the ability to sculpt tileable textures. It’s a great way to create brick patterns for environments

5 Great Tips for Octane Render in Cinema 4D

August 18, 2018, 01:35 PM

https://lesterbanks.com/2018/08/5-great-tips-octan...

Dave Bergin Covers 5 Tips That Will Solve Issues and Have You Working Better in Octane. Most render engines will have some similarities in setting and workflow. Of course, there will be a few, and

An Introduction to Using CryptoMattes in Fusion 9

August 17, 2018, 04:05 PM

https://lesterbanks.com/2018/08/introduction-crypt...

Helge Maus Offers a Complete Overview for Getting Started With CryptoMattes in BMD Fusion. Even though ID and object passes have been part of production workflows for a long time, Cryptomattes have changed that game.

Methods for Cleaning Up Surface Mesh Issues in 3DC

August 17, 2018, 09:36 AM

https://lesterbanks.com/2018/08/methods-cleaning-s...

Need to Clean Up 3DC Mesh Issues in Surface Mode? Here are Some Easy Methods. 3D Coat has a few sculpting methods that include surface and voxel mode. As with any sculpt application, it’s necessary

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