It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 19, 2019, 09:36 AM
https://www.pro-tools-expert.com/home-page/2019/01...
In this premium video tutorial, Pro Tools Expert team member Julian Rodgers looks at the possible uses for half speed record in Pro Tools. Is it useful for more than creating octave up special effects?
January 18, 2019, 11:42 AM
https://lesterbanks.com/2019/01/may9-next-updates-...
Davide Alidosi’s May9 Next gets some polish but also includes new workflows and features for Maya 2019. Along with the release of Maya 2019, Davide Alidosi decided to celebrate by rolling out a new version
January 18, 2019, 06:25 AM
https://lesterbanks.com/2019/01/mgear-rigging-fram...
Miquel Campos releases mGear 3 adds new components, a new guide manager and much more. mGear is the much valued and free rigging framework for Autodesk Maya hits a new milestone with version 3.0. The
January 16, 2019, 02:13 PM
https://lesterbanks.com/2019/01/create-low-poly-is...
The CG Geek shares some new techniques to create a low-poly island with Blender 2.8. With Blender 2.8 some new technologies and tools will make an artist’s life better. The new realistic viewport renderer Eevee
January 16, 2019, 11:43 AM
https://lesterbanks.com/2019/01/maya-2019-cached-p...
The Latest Release, Maya 2019 offers cached playback as a background process saving animators from playblast wait times. Autodesk released Maya 2019, and one of the more significant features is the introduction of a new
January 16, 2019, 11:42 AM
https://lesterbanks.com/2019/01/load-syntheyes-cam...
Andrew Hazelden shows how to get a SynthEyes camera track into Resolve 15’s Fusion tab. Blackmagic Design’s Resolve 15 includes Fusion, an incredibly fast and node based compositor as part of the package. That makes
January 16, 2019, 07:31 AM
https://www.pro-tools-expert.com/home-page/2019/1/...
Trimming to the boundary of the next clip on the timeline should be easy, and it is. The necessary commands are found under the edit menu. See the comments on the images in the slideshow to see the options.
January 13, 2019, 07:32 AM
https://lesterbanks.com/2019/01/houdini-artists-fi...
Tyler Bay Has a Look at Fixing Particle Stepping in Houdini Without Breaking the Resource Bank. With a continuation of his free introductory series for artists that are trying to get into SideFX Houdini, Tyler
January 11, 2019, 11:43 AM
https://lesterbanks.com/2019/01/curve-pursuit-side...
David A. Ferreira Shows How to Create Shapes in Houdini Using the Curve Pursuit Algorithm. A little while ago, David A. Ferreira showed off a video of an experiment that made used the concept of
January 11, 2019, 11:43 AM
https://lesterbanks.com/2019/01/maya-auto-retopolo...
Play Creative takes a look at the built-in polyRemesh and polyRetopo nodes for Auto-Retopology in Maya. Maya has made a few advancements in retopology in the last few versions, but have fallen short of providing
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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