It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 4, 2017, 06:03 AM
https://www.aotg.com/tutorial-no-60-understanding-standard-hair-mater/
In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to use the amazing Standard Hair Material in Arnold for 3ds Max
June 4, 2017, 06:03 AM
https://www.aotg.com/tutorial-no-59-shader-ball-for-arnold-for-3ds-m/
Here is the famous Shader Ball scene from MasteringCGI, for Arnold For 3ds Max.
June 2, 2017, 12:01 PM
http://lesterbanks.com/2017/06/stabilze-360-footag...
You can easily stabilize your VR footage using Imagineer Systems’ Mocha VR. Stabilizing footage can be a stylistic choice, purely for aesthetics. That is certainly true for the flat screens of monitors, televisions and devices. The Post Make Jittery 360 Footage More Watchable With Mocha VR originally appeared and published on %%BLOGLINK%,by lesterbanks
May 23, 2017, 02:34 PM
http://lesterbanks.com/2017/05/look-features-fract...
Looks like Fracture FX 2 is available, adding features like Springs and the ability to transfer a simulation from a low resolution mesh to a high one in seconds. Fracture FX is the defacto fracture The Post Have a Look at Some of the Features in Fracture FX 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
May 15, 2017, 05:22 AM
http://www.mettle.com/chapter-1-6-using-an-optimiz...
Chapter 1.6: In order to edit 360 video, you need some computer power to help make the experience an efficient one. In this video, we take a look at some of the specifications required for working with 360.
May 15, 2017, 05:21 AM
http://www.mettle.com/chapter-1-5-the-importance-a...
Chapter 1.5: In order to capture 360 video, multiple cameras are involved. These cameras then need to be synched and stitched before editing. In this video, we’ll go through GoPro’s Kolor software and stitch together some footage from the Go Pro Omni. Hosted by Nick Harauz.
May 13, 2017, 01:47 PM
http://lesterbanks.com/2017/05/create-spiral-galax...
Few things are as majestic as a galaxy spiraling amongst the stars. You might think that recreating such grader would require fancy plugins for After Effects. That doesn’t have to be the case. After Effects The Post Create a Spiral Galaxy Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
May 4, 2017, 04:23 AM
https://library.creativecow.net/gleissenberger_tob...
The April 2017 release of Adobe After Effects (version 14.2) is packed with new features, and Tobias Gleissenberger of Surfaced Studio is here to show you the latest and greatest. Highlights include the Essential Graphics panel and Motion Graphics templates (with Adobe Premiere Pro integration), the addition of Lumetri Scopes and Color Correction effects, new effects organization, the Camera Shake Deblur filter and more.
May 3, 2017, 09:53 AM
http://lesterbanks.com/2017/05/control-distributio...
Wouldn’t it be great if you can control where Mograph Clones clear on the surface of an object? It is really easy to place clones on an object in C4D. The default will place an The Post How to Control the Distribution of Clones On a Surface originally appeared and published on %%BLOGLINK%,by lesterbanks
March 29, 2017, 04:09 AM
http://www.cgmeetup.net/home/v-ray-3-5-for-maya/
Now in V-Ray 3.5 for Maya — Faster rendering, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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