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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Bubbles from a Bubble with the C4D Cloth Ta

September 30, 2016, 09:07 AM

http://lesterbanks.com/2016/09/create-bubbles-bubb...

Stephen Turcotte of MirrorMaze Media shows how you can create a “stress ball” effect in Cinema 4D. In actuality, the effect isn’t just a squishy ball. It is a ball that will essentially squish out other balls from it, and it’s done with a Cloth tag. It almost can be explained as a generative effect, The Post Create Bubbles from a Bubble with the C4D Cloth Tag originally appeared and published on %%BLOGLINK%,by lesterbanks

Artist Has Cinema 4D Running on a Mobile Device

September 30, 2016, 05:15 AM

http://lesterbanks.com/2016/09/artist-cinema-4d-ru...

Freelance Motion Designer, Michael Tierney posts a short video of Cinema 4D running on a mobile device. Actually, it’s not just running, Michael is actually using it to create a short project. In actuality, Micheal is probably using something similar to TeamViewer, which allows you to tunnel into a computer that is running the application. The Post Artist Has Cinema 4D Running on a Mobile Device originally appeared and published on %%BLOGLINK%,by lesterbanks

A Preview of Zync Render Cloud for Cinema 4D

September 30, 2016, 05:13 AM

http://lesterbanks.com/2016/09/preview-zync-render...

Those of you C4D people still rendering on the CPU, you might take interest in the upcoming Zync render cloud that is expanding with support for Cinema 4D. Soon Cinema 4D users can spin-up their renders to 32,000 cores. Zync offers artists and studios the ability to render in the cloud, making it as easy The Post A Preview of Zync Render Cloud for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Procedural Crystal City in C4D

September 23, 2016, 12:03 PM

http://lesterbanks.com/2016/09/creating-procedural...

Motion Designer Daniel Danielsson posts a four part look into creating a procedural crystal city in Cinema 4D, that covers modeling all the way up to animation and rendering. The crystal city makes use of simple shapes in C4D along with cloners, MoExtrude, deformers and effectors. Parts two and three have a look at creating the The Post Creating a Procedural Crystal City in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Flow Will Change How You Work With Ae’s Graph Ed

September 19, 2016, 09:32 AM

http://lesterbanks.com/2016/09/flow-will-change-wo...

Let’s face it. The graph editor in After Effects is an aging and confusing mess. This is true for both new and experienced users. If only there was a better way to do the things that are done most often in the graph editor. Gone are the days of slow, heavy expressions, or fighting with The Post Flow Will Change How You Work With Ae’s Graph Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

A Practical Guide to Normal Baking in 3D

September 13, 2016, 09:25 AM

http://lesterbanks.com/2016/09/practical-guid-norm...

Alex Sheludchenko posts a look at normal baking, offering a practical guide that you can use in your favorite 3D software package. The Post A Practical Guide to Normal Baking in 3D originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Hinge Dynamic Connectors in Cinema 4D

September 8, 2016, 02:43 PM

http://lesterbanks.com/2016/09/hinge-dynamic-conne...

Samuel Winter walks through creating a double pendulum in Cinema 4D using C4D's dynamic connectors, and tracer object. The Post Working With Hinge Dynamic Connectors in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Giant CG Robot Walking in Live action S

September 8, 2016, 05:50 AM

http://cgi.tutsplus.com/tutorials/creating-a-giant...

If you have not already done so, you can read the first part of this tutorial series.

Creating Twister Effects With X-Particles’ xpWin

September 7, 2016, 04:21 PM

http://lesterbanks.com/2016/09/twister-effects-x-p...

Insydium posts a look into creating a few different twister effects with the X-Particles plugin, making use of the motion modifiers. A home-made tornado rig was the inspiration for using X-Particles’ upwind Modifier for a couple of different results. The walkthrough covers creating a snow tornado, a twisting school of fish, and then a twister made of […] The Post Creating Twister Effects With X-Particles’ xpWind Modifier originally appeared and published on %%BLOGLINK%,by lesterbanks

Interactive Keyboard Rig Has Characters Type in Ma

August 26, 2016, 04:09 PM

http://lesterbanks.com/2016/08/interactive-keyboar...

Kaine Van Gemert Auto Keyboard Plugin for Maya allows you to easily animate a character typing with automatic keypresses on a keyboard. The Post Interactive Keyboard Rig Has Characters Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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