September 23, 2016, 12:03 PM
http://lesterbanks.com/2016/09/creating-procedural...
Motion Designer Daniel Danielsson posts a four part look into creating a procedural crystal city in Cinema 4D, that covers modeling all the way up to animation and rendering. The crystal city makes use of simple shapes in C4D along with cloners, MoExtrude, deformers and effectors. Parts two and three have a look at creating the The Post Creating a Procedural Crystal City in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
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