It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 14, 2015, 04:41 PM
https://www.aotg.com/sculpting-the-male-figure-in-zbrush-part-03/
In this installment we continue to work on our male figure taking in consideration muscle structure, insertions and flow.
September 14, 2015, 05:04 AM
http://www.cgmeetup.net/home/maya-quad-draw-2015-t...
How to use the quad draw tool in Maya to create topology.
September 13, 2015, 05:05 PM
https://www.aotg.com/mudbox-tutorial-create-a-realistic-3d-head/
In this Mudbox tutorial I will show you a super easy way to create a very realistic 3d human head without the need to 3d model anything! You will need a Xbox Kinect and also the Skanect software to scan someone's head - oh and a camera!
September 13, 2015, 09:12 AM
http://lesterbanks.com/2015/09/create-an-animated-...
create an animated creek scene in Blender using fluid simulation, sculpting, textures. The Post Create an Animated Creek Scene in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 12, 2015, 10:56 AM
http://lesterbanks.com/2015/09/using-maya-svg-crea...
Use Maya 2016 extension release's new SVG import feature to create a globe from adobe illustrator artwork The Post Using Maya’s New SVG Feature to Create a Globe originally appeared and published on %%BLOGLINK%,by lesterbanks
September 12, 2015, 06:22 AM
https://www.aotg.com/modeling-sculpting-elmer-fudd-in-3d-coat-pt-1/
Just a quick timelapse of the process of modeling and sculpting a cartoon character in 3D Coat.
September 10, 2015, 11:02 AM
http://lesterbanks.com/2015/09/create-braided-hair...
Showing off the versatility of Maya's XGen, Daryl Obert creates braided hair with the help of modifiers. The Post Create Braided Hair With Maya’s XGen originally appeared and published on %%BLOGLINK%,by lesterbanks
September 10, 2015, 11:00 AM
http://www.cgmeetup.net/home/create-hairs-in-3ds-m...
Hilmi Yafi A – It’s cover hair modelling, how to attach material and animating.
September 10, 2015, 03:50 AM
http://cgvilla.com/2015/09/10/maya-nuke-tutorial-h...
Chetal Gazdar tries to show you how to render RGB Light Pass in Maya as well as how to compose it in Nuke.
September 10, 2015, 03:48 AM
http://www.cgmeetup.net/home/how-to-use-xgen-to-cr...
A quick lesson on how to use XGen to create a braided ponytail with details added by modifiers.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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